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General Tabletop Discussion
*Dungeons & Dragons
"Player Skill" versus DM Ingenuity as a playstyle.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9347926" data-attributes="member: 6790260"><p>There is a vast gulf of difference between "the information is available to me, I just do not care to examine it" (a perfectly cromulent choice for any given person) and "I will not let the information be available to you regardless of your preferences." The former is a player choosing to play in the way they find most pleasing. The latter is the DM unilaterally declaring that all players <em>must</em> play that way.</p><p></p><p>Again, I don't need to know a monster's statblock (though you'd better believe I feel quite strongly about that statblock not changing <em>without a diegetic reason</em> once it's entered play). I do need to know how attack rolls actually work, if I'm going to be making informed decisions. Me knowing how attack rolls and saving throws works is the IRL abstract representation of my <em>character</em> having combat experience and being able to reason about dangers they face. I may not know the enemy's AC, but knowing <em>my own</em> statistics and what I've <em>seen</em> of the enemy is, in fact, the rules-side analogy of my character having intuitions about their ability (or lack thereof) to achieve success on the battlefield. Leaving that totally oblivious is, in fact, <em>less</em> like actually doing a real person's reasoning.</p><p></p><p>A real, reasonable (not perfect, just reasonable) person does not behave as though they are totally ignorant of their own capabilities when sincerely trying to succeed. Knowing that you need a 9 or better to hit (say) chainmail armor actually is a representation of your character's awareness of their abilities. That mechanical element precisely corresponds to the thought, "I've taken on jerks in chain before, it's still risky but the odds are in my favor." Yes, obviously, as a player you can be much more precise with those odds than the character could be, but that's the simple price we pay for having rules in the first place.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9347926, member: 6790260"] There is a vast gulf of difference between "the information is available to me, I just do not care to examine it" (a perfectly cromulent choice for any given person) and "I will not let the information be available to you regardless of your preferences." The former is a player choosing to play in the way they find most pleasing. The latter is the DM unilaterally declaring that all players [I]must[/I] play that way. Again, I don't need to know a monster's statblock (though you'd better believe I feel quite strongly about that statblock not changing [I]without a diegetic reason[/I] once it's entered play). I do need to know how attack rolls actually work, if I'm going to be making informed decisions. Me knowing how attack rolls and saving throws works is the IRL abstract representation of my [I]character[/I] having combat experience and being able to reason about dangers they face. I may not know the enemy's AC, but knowing [I]my own[/I] statistics and what I've [I]seen[/I] of the enemy is, in fact, the rules-side analogy of my character having intuitions about their ability (or lack thereof) to achieve success on the battlefield. Leaving that totally oblivious is, in fact, [I]less[/I] like actually doing a real person's reasoning. A real, reasonable (not perfect, just reasonable) person does not behave as though they are totally ignorant of their own capabilities when sincerely trying to succeed. Knowing that you need a 9 or better to hit (say) chainmail armor actually is a representation of your character's awareness of their abilities. That mechanical element precisely corresponds to the thought, "I've taken on jerks in chain before, it's still risky but the odds are in my favor." Yes, obviously, as a player you can be much more precise with those odds than the character could be, but that's the simple price we pay for having rules in the first place. [/QUOTE]
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"Player Skill" versus DM Ingenuity as a playstyle.
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