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General Tabletop Discussion
*Dungeons & Dragons
"Player Skill" versus DM Ingenuity as a playstyle.
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<blockquote data-quote="Voadam" data-source="post: 9348099" data-attributes="member: 2209"><p>You are just using a different understanding of rules than Kask was using in his foreword.</p><p></p><p>"This came about as a result of the proliferation of rule sets; while this was great for us as a company, it was tough on the DM. When all the players had <strong>all of the rules in front of them,</strong> it became next to impossible to beguile them into danger or mischief.</p><p>The new concept pioneered within these pages should go a long way towards putting back in some of the mystery, uncertainty and danger that make D&D the unparalleled challenge it was meant to be. Legend Lore once again becomes the invaluable spell it was meant to be. <strong>No more will some foolhardy adventurer run down into a dungeon, find something and immediately know how it works, or even what it does.</strong> By the same token, no longer will players be able to send some unfortunate hireling to an early demise by forcing him to experiment on his master’s goodies."</p><p></p><p>He is specifying the rules problems Eldritch Wizardry is addressing.</p><p></p><p>Nothing in Eldritch Wizardry hides the PC mechanical rules of attacking and saves as you understand them, it deals with players having the core rule book and access to the monsters and treasures information by just adding new monsters and magic items and having a system for artifacts and relics to have powers determined by the DM instead of a specific set in the book that a player can just read. And a section to get around players employing hirelings to determine artifact powers.</p><p></p><p>"The abilities of all artifacts and relics must be determined by trial and error, by the players, and</p><p>usually their effects are permanent and irreversible (due to the extreme strength of the magic</p><p>used to create them). It is both unlawful and evil to give a relic to a non-player character because</p><p>there may be danger involved. Non-player characters who are given artifacts to try out</p><p>will, upon learning how to use them, attempt to dominate or destroy their masters/employers."</p><p></p><p>There is nothing here to change the rules behind the DM screen or to now ban players from reading the core book or to obscure the mechanics or whatever.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9348099, member: 2209"] You are just using a different understanding of rules than Kask was using in his foreword. "This came about as a result of the proliferation of rule sets; while this was great for us as a company, it was tough on the DM. When all the players had [b]all of the rules in front of them,[/b] it became next to impossible to beguile them into danger or mischief. The new concept pioneered within these pages should go a long way towards putting back in some of the mystery, uncertainty and danger that make D&D the unparalleled challenge it was meant to be. Legend Lore once again becomes the invaluable spell it was meant to be. [b]No more will some foolhardy adventurer run down into a dungeon, find something and immediately know how it works, or even what it does.[/b] By the same token, no longer will players be able to send some unfortunate hireling to an early demise by forcing him to experiment on his master’s goodies." He is specifying the rules problems Eldritch Wizardry is addressing. Nothing in Eldritch Wizardry hides the PC mechanical rules of attacking and saves as you understand them, it deals with players having the core rule book and access to the monsters and treasures information by just adding new monsters and magic items and having a system for artifacts and relics to have powers determined by the DM instead of a specific set in the book that a player can just read. And a section to get around players employing hirelings to determine artifact powers. "The abilities of all artifacts and relics must be determined by trial and error, by the players, and usually their effects are permanent and irreversible (due to the extreme strength of the magic used to create them). It is both unlawful and evil to give a relic to a non-player character because there may be danger involved. Non-player characters who are given artifacts to try out will, upon learning how to use them, attempt to dominate or destroy their masters/employers." There is nothing here to change the rules behind the DM screen or to now ban players from reading the core book or to obscure the mechanics or whatever. [/QUOTE]
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