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General Tabletop Discussion
*Dungeons & Dragons
"Player Skill" versus DM Ingenuity as a playstyle.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9348277" data-attributes="member: 6790260"><p>Then I am pleased to be the first. Allow me to introduce myself. Hi, I'm Ezekiel. I like balanced games, making informed choices, and serious, meaningful roleplay. My favorite games have always been those that feature both a great mechanical structure that I must wrestle with to achieve victory, and a great and cohesive narrative experience that gives me lots to sink my teeth into and moral quandaries to explore and respond to.</p><p></p><p>I want to roleplay by and through gaming, and game by and through roleplay. TTRPGs are the only place you can have that experience.</p><p></p><p></p><p>I mean, I have repeatedly said I don't need those numbers--and, of course, by presenting it <em>in this way</em>, you're making the worst elements front and center with absolutely nothing to complement or complete them.</p><p></p><p></p><p>Sure, but that "everything is mysterious" is impossible to preserve. It's the infatuation, the "limerance," of TTRPGing. Like trying to lock a puppy in permanent puppyhood forever, or trying to rigidly preserve the beauty of one's early-twentysomething body for 50+ years. Of course it is "next to impossible" to trick or coerce your players into danger if you are stuck only using such things. Your well necessarily dries up, always.</p><p></p><p></p><p>...but that's exactly the hard work I keep talking about! Well, one part of that work, anyway. I consider it a joy, not a burden, when I'm DMing. But that doesn't make it not work. I would agree that those specific parts are a more sophisticated approach, with the understanding that sophisticated isn't always necessary or even beneficial (beer and pretzels ain't for me, but it definitely is it for some!) The other side is what I mentioned above WRT mechanics, the "troll that is half-stone and weak to thunder/radiant" or just inventing brand-new monsters, both of which are things any beer-and-pretzels DM can get behind, I should hope.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9348277, member: 6790260"] Then I am pleased to be the first. Allow me to introduce myself. Hi, I'm Ezekiel. I like balanced games, making informed choices, and serious, meaningful roleplay. My favorite games have always been those that feature both a great mechanical structure that I must wrestle with to achieve victory, and a great and cohesive narrative experience that gives me lots to sink my teeth into and moral quandaries to explore and respond to. I want to roleplay by and through gaming, and game by and through roleplay. TTRPGs are the only place you can have that experience. I mean, I have repeatedly said I don't need those numbers--and, of course, by presenting it [I]in this way[/I], you're making the worst elements front and center with absolutely nothing to complement or complete them. Sure, but that "everything is mysterious" is impossible to preserve. It's the infatuation, the "limerance," of TTRPGing. Like trying to lock a puppy in permanent puppyhood forever, or trying to rigidly preserve the beauty of one's early-twentysomething body for 50+ years. Of course it is "next to impossible" to trick or coerce your players into danger if you are stuck only using such things. Your well necessarily dries up, always. ...but that's exactly the hard work I keep talking about! Well, one part of that work, anyway. I consider it a joy, not a burden, when I'm DMing. But that doesn't make it not work. I would agree that those specific parts are a more sophisticated approach, with the understanding that sophisticated isn't always necessary or even beneficial (beer and pretzels ain't for me, but it definitely is it for some!) The other side is what I mentioned above WRT mechanics, the "troll that is half-stone and weak to thunder/radiant" or just inventing brand-new monsters, both of which are things any beer-and-pretzels DM can get behind, I should hope. [/QUOTE]
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"Player Skill" versus DM Ingenuity as a playstyle.
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