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General Tabletop Discussion
*Dungeons & Dragons
"Player Skill" versus DM Ingenuity as a playstyle.
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<blockquote data-quote="Lanefan" data-source="post: 9348614" data-attributes="member: 29398"><p>As long as the information available to us players more or less coincides with the information available to the characters in the fiction, the latter is fine with me.</p><p></p><p>As a player, you know your (character's) own capabilities - probably to a more exact level of detail than does the character itself. But, both in and out of character you don't and shouldn't have exact knowledge about the opponent beyond what you see in front of you (which is, ideally, narrated properly by the DM),</p><p></p><p>"This guy coming at you - probably a Human, though it's hard to tell under all that armour - is lumbering along in plate mail, has a big ol' shield on his arm, and wields a blood-stained morning star in his other hand. His shield is blazoned with the colours of [xxxxx]*. His hostile intentions are abundantly clear, made even more so by his screaming "I'm gonna kill you all dead!!!" as he charges. If you want to fight back, roll for initiative."</p><p></p><p>* - insert known enemy organization here.</p><p></p><p>So, both as player and character you know he's in plate with a large shield and that he's used that morning star before. You also know his speed seems normal, so no hasting or slowing effects on him. If it matters, you know he's Human-size and has a Human-ish sounding voice but may or may not actually be fully Human.</p><p></p><p>You don't - and can't, yet - know anything else: you don't know if any or all of the armour, shield, or weapon is magical, or if he has any other magical benefits going for him; you don't know his strength, toughness, or resilience; and you don't know how skilled he is (or isn't) at actual combat. This information will likely reveal itself as the combat goes on, but by the time you've got a complete picture the odds are very high that the battle will be over.</p><p></p><p>The way to reduce that price is to not give the player information about things your character doesn't (yet) know.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9348614, member: 29398"] As long as the information available to us players more or less coincides with the information available to the characters in the fiction, the latter is fine with me. As a player, you know your (character's) own capabilities - probably to a more exact level of detail than does the character itself. But, both in and out of character you don't and shouldn't have exact knowledge about the opponent beyond what you see in front of you (which is, ideally, narrated properly by the DM), "This guy coming at you - probably a Human, though it's hard to tell under all that armour - is lumbering along in plate mail, has a big ol' shield on his arm, and wields a blood-stained morning star in his other hand. His shield is blazoned with the colours of [xxxxx]*. His hostile intentions are abundantly clear, made even more so by his screaming "I'm gonna kill you all dead!!!" as he charges. If you want to fight back, roll for initiative." * - insert known enemy organization here. So, both as player and character you know he's in plate with a large shield and that he's used that morning star before. You also know his speed seems normal, so no hasting or slowing effects on him. If it matters, you know he's Human-size and has a Human-ish sounding voice but may or may not actually be fully Human. You don't - and can't, yet - know anything else: you don't know if any or all of the armour, shield, or weapon is magical, or if he has any other magical benefits going for him; you don't know his strength, toughness, or resilience; and you don't know how skilled he is (or isn't) at actual combat. This information will likely reveal itself as the combat goes on, but by the time you've got a complete picture the odds are very high that the battle will be over. The way to reduce that price is to not give the player information about things your character doesn't (yet) know. [/QUOTE]
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"Player Skill" versus DM Ingenuity as a playstyle.
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