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General Tabletop Discussion
*Dungeons & Dragons
"Player Skill" versus DM Ingenuity as a playstyle.
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<blockquote data-quote="Wolfpack48" data-source="post: 9348643" data-attributes="member: 6872648"><p>It really comes down to framing the initial setting and adventure in a fresh way that doesn’t rely to heavily on tired tropes. Standard bog elves and goblins and orcs can but represented in interesting ways, but it does mean the referee needs to do some work to present things in a different and interesting light. </p><p></p><p>For example, traditional enemies in the orcs come to the elves asking for help from an unknown threat. What could cause such strange behavior for a sworn enemy to behave this way? It’s about taking tropes and twisting them around in novel directions.</p></blockquote><p></p>
[QUOTE="Wolfpack48, post: 9348643, member: 6872648"] It really comes down to framing the initial setting and adventure in a fresh way that doesn’t rely to heavily on tired tropes. Standard bog elves and goblins and orcs can but represented in interesting ways, but it does mean the referee needs to do some work to present things in a different and interesting light. For example, traditional enemies in the orcs come to the elves asking for help from an unknown threat. What could cause such strange behavior for a sworn enemy to behave this way? It’s about taking tropes and twisting them around in novel directions. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"Player Skill" versus DM Ingenuity as a playstyle.
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