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General Tabletop Discussion
*TTRPGs General
Player skill vs character skill?
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<blockquote data-quote="thullgrim" data-source="post: 9809771" data-attributes="member: 8103"><p>The idea that I as a player have to figure out the trap when my avatar in the world knows more about traps than I ever will has always perplexed me. </p><p></p><p>The same is true for social situations or combat or anything else. We ask for actions in combat and a similar approach works for actions outside of combat as well. </p><p></p><p>For social situations I typically ask the player for the approach his character is taking: aggressive, suggestive, seductive, bribery, diplomatic entity, and so on. Once we have an approach we can adjudicate outcomes. Asking a player to debate, argue, or try to convince me, the GM of their position or desired outcome can be disingenuous. Have an approach, roll the math rocks, and let the immutable power of the dice decide. </p><p></p><p>Essentially I can’t roleplay and 18 intelligence or an 18 charisma or dexterity or whatever. The player interacts with the world through their character who has skills, knowledge, and powers the player can only dream of. Why take that away from them by making the player be the one challenged?</p><p></p><p>Now you can run your table however you want. I’m not judging the player skill guys. I can see the appeal, it just does not resonate with me or my play group.</p></blockquote><p></p>
[QUOTE="thullgrim, post: 9809771, member: 8103"] The idea that I as a player have to figure out the trap when my avatar in the world knows more about traps than I ever will has always perplexed me. The same is true for social situations or combat or anything else. We ask for actions in combat and a similar approach works for actions outside of combat as well. For social situations I typically ask the player for the approach his character is taking: aggressive, suggestive, seductive, bribery, diplomatic entity, and so on. Once we have an approach we can adjudicate outcomes. Asking a player to debate, argue, or try to convince me, the GM of their position or desired outcome can be disingenuous. Have an approach, roll the math rocks, and let the immutable power of the dice decide. Essentially I can’t roleplay and 18 intelligence or an 18 charisma or dexterity or whatever. The player interacts with the world through their character who has skills, knowledge, and powers the player can only dream of. Why take that away from them by making the player be the one challenged? Now you can run your table however you want. I’m not judging the player skill guys. I can see the appeal, it just does not resonate with me or my play group. [/QUOTE]
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