Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Player skill vs character skill?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bill Zebub" data-source="post: 9809777" data-attributes="member: 7031982"><p>re: Combat vs Non-Combat</p><p></p><p>I often see the argument, "We don't require players to know how to swing swords, so why should we ask them to know how to pick locks?"</p><p></p><p>Well, we also don't try to resolve combat with a single roll. "Give me a DC 18 Combat check. If you win the dragon dies, if you fail you die."</p><p></p><p>Rather, combat involves a bunch of decision-making on each player's (and the monster's) turns. Where should I move? Who should I attack? What is the best use of my turn? Should I trade some defense for offense, or vice versa? Should I expend this limited resource now, or save it? Which spell will be most effective in this situation? And while the dice-rolling adds some unpredictability to the whole endeavor, player knowledge about the relative probability of those actions also contributes. "That monster has really high armor class, so Advantage would not be as beneficial as straight up +hit..."</p><p></p><p>So the reality is that even though we don't expect roleplayers to know anything about actual sword fighting, RPG combat depends on a lot of player skill...skill at the game itself...to make the right decisions.</p><p></p><p>In other words, "player skill" doesn't have to mean actual knowledge about the subject being roleplayed. It means "skilled at making decisions within the rules of the game."</p><p></p><p>The problem is that, outside of combat, most game systems don't have sophisticated rules that allow a player to develop "skill". So we tend to resort to either:</p><ol> <li data-xf-list-type="ol">Use game rules by making a die roll based on a character skill</li> <li data-xf-list-type="ol">Let the GM decide based on what the players propose.</li> </ol><p>Some people lean toward #1, others lean toward #2.</p><p></p><p></p><p>P.S. Although I have heard (on the internet, not IRL), "Your 1st level character wouldn't know about trolls and fire" or "Your barbarian wouldn't know how to solve that puzzle", I have never heard of somebody making a smart move in combat based on the game rules and the GM saying, "Your character wouldn't think of that." YMMV, but if that actually happened to me I would never play with that GM again.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9809777, member: 7031982"] re: Combat vs Non-Combat I often see the argument, "We don't require players to know how to swing swords, so why should we ask them to know how to pick locks?" Well, we also don't try to resolve combat with a single roll. "Give me a DC 18 Combat check. If you win the dragon dies, if you fail you die." Rather, combat involves a bunch of decision-making on each player's (and the monster's) turns. Where should I move? Who should I attack? What is the best use of my turn? Should I trade some defense for offense, or vice versa? Should I expend this limited resource now, or save it? Which spell will be most effective in this situation? And while the dice-rolling adds some unpredictability to the whole endeavor, player knowledge about the relative probability of those actions also contributes. "That monster has really high armor class, so Advantage would not be as beneficial as straight up +hit..." So the reality is that even though we don't expect roleplayers to know anything about actual sword fighting, RPG combat depends on a lot of player skill...skill at the game itself...to make the right decisions. In other words, "player skill" doesn't have to mean actual knowledge about the subject being roleplayed. It means "skilled at making decisions within the rules of the game." The problem is that, outside of combat, most game systems don't have sophisticated rules that allow a player to develop "skill". So we tend to resort to either: [LIST=1] [*]Use game rules by making a die roll based on a character skill [*]Let the GM decide based on what the players propose. [/LIST] Some people lean toward #1, others lean toward #2. P.S. Although I have heard (on the internet, not IRL), "Your 1st level character wouldn't know about trolls and fire" or "Your barbarian wouldn't know how to solve that puzzle", I have never heard of somebody making a smart move in combat based on the game rules and the GM saying, "Your character wouldn't think of that." YMMV, but if that actually happened to me I would never play with that GM again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player skill vs character skill?
Top