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General Tabletop Discussion
*TTRPGs General
Player skill vs character skill?
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<blockquote data-quote="Voadam" data-source="post: 9809875" data-attributes="member: 2209"><p>It’s all choice and preference.</p><p></p><p>There are rpgs where your actual skill at swinging a sword versus your opponent’s actual skill determines if you hit them. Live action roleplaying games like the old NERO. I’ve done that and it’s fun. There are LARPs like Mind’s Eye Theatre where combat is turned into rock paper scissors mechanics.</p><p></p><p>You can turn most anything into mechanics, it is just a question of what you want to do with mechanics or not.</p><p></p><p>I am mostly a non mechanics preference for talking and thinking for a more immersive first person roleplay experience with a bit of mechanics or ad hoc judgment calls for the more second person or abstracted out things like downtime activities.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9809875, member: 2209"] It’s all choice and preference. There are rpgs where your actual skill at swinging a sword versus your opponent’s actual skill determines if you hit them. Live action roleplaying games like the old NERO. I’ve done that and it’s fun. There are LARPs like Mind’s Eye Theatre where combat is turned into rock paper scissors mechanics. You can turn most anything into mechanics, it is just a question of what you want to do with mechanics or not. I am mostly a non mechanics preference for talking and thinking for a more immersive first person roleplay experience with a bit of mechanics or ad hoc judgment calls for the more second person or abstracted out things like downtime activities. [/QUOTE]
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Player skill vs character skill?
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