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*TTRPGs General
Player skill vs character skill?
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<blockquote data-quote="Celebrim" data-source="post: 9809912" data-attributes="member: 4937"><p>Because eventually if you follow that logic the player ceases to be the player of the character and becomes the observer. If you simulate the character too much, then the character starts making the choices. Perfect simulation is not only not possible, it's not desirable. </p><p></p><p></p><p></p><p>Generally speaking, a character skill should not make many or any decisions for the character that the player could make themselves. The character skill should only inform how effective the player's choices are. Choose to shoot a sniper rifle, and the character skill determines how well you can shoot. It should probably not tell the character whether or not to shoot or whether using a sniper rifle is an effective plan, though it could perhaps inform how well the character sees things. A character skill can determine how well you hide, but not whether to remain in place or try to evade. At best character skill could estimate how difficult each plan is, though that can just as easily be communicated by having some guidelines in the player facing rules.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9809912, member: 4937"] Because eventually if you follow that logic the player ceases to be the player of the character and becomes the observer. If you simulate the character too much, then the character starts making the choices. Perfect simulation is not only not possible, it's not desirable. Generally speaking, a character skill should not make many or any decisions for the character that the player could make themselves. The character skill should only inform how effective the player's choices are. Choose to shoot a sniper rifle, and the character skill determines how well you can shoot. It should probably not tell the character whether or not to shoot or whether using a sniper rifle is an effective plan, though it could perhaps inform how well the character sees things. A character skill can determine how well you hide, but not whether to remain in place or try to evade. At best character skill could estimate how difficult each plan is, though that can just as easily be communicated by having some guidelines in the player facing rules. [/QUOTE]
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Player skill vs character skill?
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