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General Tabletop Discussion
*TTRPGs General
Player skill vs character skill?
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<blockquote data-quote="Blue" data-source="post: 9809928" data-attributes="member: 20564"><p>Most things in D&D and other RPGs are a combination of both player and character. Think about combat, where the player contributes the actions, tactics, and party coordination, while the character provides that possible actions, numbers, and other mechanical aspects.</p><p></p><p>Now, one important thing is that the character is the floor of what happens. I don't need to cast spells in real life to cast fireball, and by the same token I don't need to have know how to track nor have a silver tongue -- the character does. A player trying to be entertaining and describing the wrong key to play a medieval musical instrument does not mean that the character who is proficient with it suddenly isn't.</p><p></p><p>This is important enough that if you find a DM who is inconsistent in this -- a player who can't read dwarvish runes isn't penalized when their character, who is invested in doing so can, but a different player who can't speak eloquently off the cuff when their character, who is also invested in gets penalized, that's a walk-away-from-the-table Red Flag. It's a GM who won't follow the rules, and who applies the rules inconsistantly. They play favorites, often allowing magic and other fantastic character investments to stand but handwaves away mundane character investments. Remember: if the character is proficient, <em>the character </em><strong><em>is</em></strong><em> proficient</em>. That's a rules issue, and cannot be taken away by any fair GM for the player not being proficient in a particular skill. That isn't negotiable.</p><p></p><p>But, as mentioned, the character is the floor of what you can do. A fighter played "attack the closest foe until it goes down" will not contribute as much over time as one who goes after smart targets, positions themselves to block foes from getting to squishy ranged party members, focuses fire, and the like. Same with everything else. If the GM isn't willing to include cleverness, roleplay and ingenuity in all of the aspects, not just combat, then why bother playing a roleplaying game? Play a board game, it'll be quicker.</p></blockquote><p></p>
[QUOTE="Blue, post: 9809928, member: 20564"] Most things in D&D and other RPGs are a combination of both player and character. Think about combat, where the player contributes the actions, tactics, and party coordination, while the character provides that possible actions, numbers, and other mechanical aspects. Now, one important thing is that the character is the floor of what happens. I don't need to cast spells in real life to cast fireball, and by the same token I don't need to have know how to track nor have a silver tongue -- the character does. A player trying to be entertaining and describing the wrong key to play a medieval musical instrument does not mean that the character who is proficient with it suddenly isn't. This is important enough that if you find a DM who is inconsistent in this -- a player who can't read dwarvish runes isn't penalized when their character, who is invested in doing so can, but a different player who can't speak eloquently off the cuff when their character, who is also invested in gets penalized, that's a walk-away-from-the-table Red Flag. It's a GM who won't follow the rules, and who applies the rules inconsistantly. They play favorites, often allowing magic and other fantastic character investments to stand but handwaves away mundane character investments. Remember: if the character is proficient, [I]the character [/I][B][I]is[/I][/B][I] proficient[/I]. That's a rules issue, and cannot be taken away by any fair GM for the player not being proficient in a particular skill. That isn't negotiable. But, as mentioned, the character is the floor of what you can do. A fighter played "attack the closest foe until it goes down" will not contribute as much over time as one who goes after smart targets, positions themselves to block foes from getting to squishy ranged party members, focuses fire, and the like. Same with everything else. If the GM isn't willing to include cleverness, roleplay and ingenuity in all of the aspects, not just combat, then why bother playing a roleplaying game? Play a board game, it'll be quicker. [/QUOTE]
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