Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Player skill vs character skill?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xamnam" data-source="post: 9810134" data-attributes="member: 7037765"><p>I'm sorry the last sentence hit poorly. I want to be clear, I'm only trying to speak for myself. Put another way, I don't want a player to have a bad time just because they have not grokked my style. I get that I can't eliminate the possibility, but a priority of mine is to minimize the chance.</p><p></p><p>I fully agree with all the bolded! I'm not asking for rules to cover every scenario! My concern is actually specifically about GM's who are <em>not </em>open to the different approaches a player might bring. It's one thing to think about a presented plan, and decide it's unlikely to succeed. What I'm trying to be wary of is the (potentially unconscious!) line of thinking: "Well, that's not how I would solve it." and making things harder for them as a result.</p><p></p><p>I'm not asking for rules to protect the players from bad GMs. The way I see it, as much as they are constraints on what the players can do, rules of systems also give players certain levers with which to interact with the world. I want that knowledge to be as effective as a player is expecting said levers to be. In a system that does give the character skills, I don't want to undercut the system. And because I can't put my players fully inside my head, and know that they see and understand everything I'm picturing, that's why I tend towards systems that give the character skills to help close that gap.</p></blockquote><p></p>
[QUOTE="Xamnam, post: 9810134, member: 7037765"] I'm sorry the last sentence hit poorly. I want to be clear, I'm only trying to speak for myself. Put another way, I don't want a player to have a bad time just because they have not grokked my style. I get that I can't eliminate the possibility, but a priority of mine is to minimize the chance. I fully agree with all the bolded! I'm not asking for rules to cover every scenario! My concern is actually specifically about GM's who are [I]not [/I]open to the different approaches a player might bring. It's one thing to think about a presented plan, and decide it's unlikely to succeed. What I'm trying to be wary of is the (potentially unconscious!) line of thinking: "Well, that's not how I would solve it." and making things harder for them as a result. I'm not asking for rules to protect the players from bad GMs. The way I see it, as much as they are constraints on what the players can do, rules of systems also give players certain levers with which to interact with the world. I want that knowledge to be as effective as a player is expecting said levers to be. In a system that does give the character skills, I don't want to undercut the system. And because I can't put my players fully inside my head, and know that they see and understand everything I'm picturing, that's why I tend towards systems that give the character skills to help close that gap. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player skill vs character skill?
Top