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Player skill vs character skill?
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<blockquote data-quote="soviet" data-source="post: 9810318" data-attributes="member: 6925338"><p>I think that the player skill vs character skill conflict is really a false one. What I'm interested in is 'does this add to the game?'. </p><p></p><p>If one player gives a great acting performance and is able to get social successes without necessarily resorting to the dice, or by getting a decent bonus to the dice for their efforts... great! That player added to the game. </p><p></p><p>Is there a point where it's bad roleplaying for your CHA 6 war criminal goblin necromancer to expect to sweet talk the elven king? Sure. Part of giving a good performance is making sure it is consistent with the situation and how your character willl be perceived. But for most PCs in most situations the player's efforts should have real weight. We will still roll on many occasions so your actual stats will still matter, but a good bit of acting will go a long way. </p><p></p><p>Does this penalise players with poor social skills? Not really, they don't have to actually convince me, they just have to give a bit of a performance and put some effort in. Create an evocative scene. If their PC has a higher charisma than the player we can assume that (roll dependent) the PC is able to deliver the same approach with a lot more effectiveness. </p><p></p><p>Does this penalise players with poor social skills and a lack of imagination (or a lack of confidence to express that imagination)? Yes it does. If they aren't adding anything to my game beyond 'I roll to persuade' then they are not welcome at my table. I'm not going to water down my experience to accommodate them.</p></blockquote><p></p>
[QUOTE="soviet, post: 9810318, member: 6925338"] I think that the player skill vs character skill conflict is really a false one. What I'm interested in is 'does this add to the game?'. If one player gives a great acting performance and is able to get social successes without necessarily resorting to the dice, or by getting a decent bonus to the dice for their efforts... great! That player added to the game. Is there a point where it's bad roleplaying for your CHA 6 war criminal goblin necromancer to expect to sweet talk the elven king? Sure. Part of giving a good performance is making sure it is consistent with the situation and how your character willl be perceived. But for most PCs in most situations the player's efforts should have real weight. We will still roll on many occasions so your actual stats will still matter, but a good bit of acting will go a long way. Does this penalise players with poor social skills? Not really, they don't have to actually convince me, they just have to give a bit of a performance and put some effort in. Create an evocative scene. If their PC has a higher charisma than the player we can assume that (roll dependent) the PC is able to deliver the same approach with a lot more effectiveness. Does this penalise players with poor social skills and a lack of imagination (or a lack of confidence to express that imagination)? Yes it does. If they aren't adding anything to my game beyond 'I roll to persuade' then they are not welcome at my table. I'm not going to water down my experience to accommodate them. [/QUOTE]
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