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Player skill vs character skill?
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<blockquote data-quote="Voadam" data-source="post: 9811024" data-attributes="member: 2209"><p>For me disarming traps is mostly a D&D thief specific thing. Possibly a bomb squad type thing too in modern type games.</p><p></p><p>Indiana Jones in the Raiders opening avoids the pressure plates, he doesn't jam up the dart throwers. It is only the very specific idol pressure plate where there is an attempt to use the bag of sand(?) to swap it in for the idol to avoid triggering the trap, and that fails!</p><p></p><p>I could see an Indiana Jones type rogue in a skill less game maybe having an ability to just spot traps automatically where most wouldn't though to effectuate the trope.</p><p></p><p>I am pretty big on player skill and going with cool ideas, but having powers to support your concept is something I enjoy too.</p><p></p><p>I could imagine a B/X where the thief powers just worked, no skill rolls, they could just hide or detect traps or pick locks in return for their crappy AC and hp. B/X is D&D mostly without a defined skill system besides thief skills (minor things are there like anybody can search for traps in an area over a turn with a d6 roll).</p><p></p><p>If the game is dividing up roles mechanically and one of them is thief I expect it to do something, like be a 4e D&D style striker or be an old Vampire the Masquerade nature demeanor so that stealing stuff recharges your willpower, something.</p><p></p><p>If it is just me deciding I am a thief as my character roleplay concept with no mechanics attached then no, I don't expect I would be wishing for a skill system to make me a good thief, I'd probably be trying to player skill a bunch of thief type stuff or just going with it as a narrative hook if it is a more improv rif type of game ("Here's your wallet back, you should be more careful with that!")</p></blockquote><p></p>
[QUOTE="Voadam, post: 9811024, member: 2209"] For me disarming traps is mostly a D&D thief specific thing. Possibly a bomb squad type thing too in modern type games. Indiana Jones in the Raiders opening avoids the pressure plates, he doesn't jam up the dart throwers. It is only the very specific idol pressure plate where there is an attempt to use the bag of sand(?) to swap it in for the idol to avoid triggering the trap, and that fails! I could see an Indiana Jones type rogue in a skill less game maybe having an ability to just spot traps automatically where most wouldn't though to effectuate the trope. I am pretty big on player skill and going with cool ideas, but having powers to support your concept is something I enjoy too. I could imagine a B/X where the thief powers just worked, no skill rolls, they could just hide or detect traps or pick locks in return for their crappy AC and hp. B/X is D&D mostly without a defined skill system besides thief skills (minor things are there like anybody can search for traps in an area over a turn with a d6 roll). If the game is dividing up roles mechanically and one of them is thief I expect it to do something, like be a 4e D&D style striker or be an old Vampire the Masquerade nature demeanor so that stealing stuff recharges your willpower, something. If it is just me deciding I am a thief as my character roleplay concept with no mechanics attached then no, I don't expect I would be wishing for a skill system to make me a good thief, I'd probably be trying to player skill a bunch of thief type stuff or just going with it as a narrative hook if it is a more improv rif type of game ("Here's your wallet back, you should be more careful with that!") [/QUOTE]
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