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*TTRPGs General
Player skill vs character skill?
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<blockquote data-quote="delericho" data-source="post: 9811372" data-attributes="member: 22424"><p>In general, apply each where the fun lies.</p><p></p><p>In the case of traps, I'd suggest building in things like tells and other clues for the players... but if you find you have a group that just <em>hates</em> that stuff, default to rolling the dice. (But I'd suggest going with one or the other - if the group does enjoy traps as a challenge to player skill, adding the dice as a backup is likely to make it all too easy.)</p><p></p><p>Likewise, most players who create outgoing, social characters will want to handle the interactions themselves - default to player skill. But if you have a socially awkward player who nonetheless wants to play such a character, that's fine too, and in that case let the dice handle the details. (And, again, one or the other; not both.)</p><p></p><p>And so it goes.</p><p></p><p>Unfortunately, that all seems to be a real weakness of D&D 5e in particular - very often a player who is interested in a particular aspect of the game proceeds to create a character who is good at that aspect of the game... and is 'rewarded' by the mechanics utterly trivializing that aspect of gameplay. (Or, at least, that's the case in the 2014 version - 2024 may do better in that regard.)</p></blockquote><p></p>
[QUOTE="delericho, post: 9811372, member: 22424"] In general, apply each where the fun lies. In the case of traps, I'd suggest building in things like tells and other clues for the players... but if you find you have a group that just [I]hates[/I] that stuff, default to rolling the dice. (But I'd suggest going with one or the other - if the group does enjoy traps as a challenge to player skill, adding the dice as a backup is likely to make it all too easy.) Likewise, most players who create outgoing, social characters will want to handle the interactions themselves - default to player skill. But if you have a socially awkward player who nonetheless wants to play such a character, that's fine too, and in that case let the dice handle the details. (And, again, one or the other; not both.) And so it goes. Unfortunately, that all seems to be a real weakness of D&D 5e in particular - very often a player who is interested in a particular aspect of the game proceeds to create a character who is good at that aspect of the game... and is 'rewarded' by the mechanics utterly trivializing that aspect of gameplay. (Or, at least, that's the case in the 2014 version - 2024 may do better in that regard.) [/QUOTE]
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