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Community
General Tabletop Discussion
*TTRPGs General
Player skill vs character skill?
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<blockquote data-quote="Retros_x" data-source="post: 9811986" data-attributes="member: 7033171"><p>I think its not a VERSUS. Sometimes you need or want player skill, sometimes character skill. For me personally TTRPG is about making decisions and problem solving. These are the main areas that I don't want to automate or abstract away behind skill checks, because these are the fun of the game for me.</p><p></p><p>So figuring out how a trap works, what leaverage to use against the guard captain, investigating a scene, these all are player skills for me. Same as having creative approaches to overcome a trap or obstacle, exploration etc. I don't want to abstract these away, these all are ROLEPLAY in the TTRPG sense for me.</p><p></p><p>Physical skill, Physique and emotional expression are NOT required for fun and good roleplaying in TTRPG. There might be in LARP, but not in TTRPG. Its not a player skill, its a character skill. So nobody ever needs to have the moves with a sword or do good acting. It gets abstracted away behind a dice roll. When a player says "I try to entertain the king with a fun story that makes jokes about the rival kingdom", I answer with "nice" and not with "uhm, please use your actual (player) skill to act this story out". Its perfectly fine roleplaying to just describe your intent and action, because its about making the decision what action you choose and with what intent behind it, not about the ability to act it out.</p><p></p><p>Knowledge, Lore and History are for me character skills, Roleplaying is not about the player memorizing everything or reading a dozen page long lore document and learning everything from it. But I rarely roll for it. If its knowledge "before the adventure" like general lore and history I decide based on the characters background if they know it. Knowledge that gets gathered during the adventure I just straight up tell them. "Remember Karl the Kobold told you that the dragon lord lived once in this country"</p><p></p><p> I never head of any table that runs a game with 100% character skill or 100% player skill. So I think everyone uses a mix, just with different shape than mine. But, and this is a side tangent, is another reason to believe for me that meta-game and the fear of meta-game is nonsensical. The player and the character are always mixed up with each other, there is no clear seperation. Its always the player making decisions FOR the character and often using their player skill. So trying to forcefully seperate the player from the character - "No metagaming!!!!!" - is a quixotic goal.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9811986, member: 7033171"] I think its not a VERSUS. Sometimes you need or want player skill, sometimes character skill. For me personally TTRPG is about making decisions and problem solving. These are the main areas that I don't want to automate or abstract away behind skill checks, because these are the fun of the game for me. So figuring out how a trap works, what leaverage to use against the guard captain, investigating a scene, these all are player skills for me. Same as having creative approaches to overcome a trap or obstacle, exploration etc. I don't want to abstract these away, these all are ROLEPLAY in the TTRPG sense for me. Physical skill, Physique and emotional expression are NOT required for fun and good roleplaying in TTRPG. There might be in LARP, but not in TTRPG. Its not a player skill, its a character skill. So nobody ever needs to have the moves with a sword or do good acting. It gets abstracted away behind a dice roll. When a player says "I try to entertain the king with a fun story that makes jokes about the rival kingdom", I answer with "nice" and not with "uhm, please use your actual (player) skill to act this story out". Its perfectly fine roleplaying to just describe your intent and action, because its about making the decision what action you choose and with what intent behind it, not about the ability to act it out. Knowledge, Lore and History are for me character skills, Roleplaying is not about the player memorizing everything or reading a dozen page long lore document and learning everything from it. But I rarely roll for it. If its knowledge "before the adventure" like general lore and history I decide based on the characters background if they know it. Knowledge that gets gathered during the adventure I just straight up tell them. "Remember Karl the Kobold told you that the dragon lord lived once in this country" I never head of any table that runs a game with 100% character skill or 100% player skill. So I think everyone uses a mix, just with different shape than mine. But, and this is a side tangent, is another reason to believe for me that meta-game and the fear of meta-game is nonsensical. The player and the character are always mixed up with each other, there is no clear seperation. Its always the player making decisions FOR the character and often using their player skill. So trying to forcefully seperate the player from the character - "No metagaming!!!!!" - is a quixotic goal. [/QUOTE]
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