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Player skill vs character skill?
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<blockquote data-quote="Maxperson" data-source="post: 9812380" data-attributes="member: 23751"><p>A small difference isn't meaningful and it all has to be taken into account. You can't just ignore the requirement that failure be meaningful just because there are other examples that also give it context. The context is in total, which means not only that there be a chance of failure, but failure also has to be a meaningful. Little or no meaning and a chance of failure still doesn't require a roll.</p><p></p><p>For example, let's say your fighter has his hands bound and has to climb over a 7 foot wall. He's only 6 feet tall, but with a jump he can get part of his body over the top and with his feet and some foot holds make it over. The chance of failure exists. He might not jump high enough or he might not get a grip with his body and feet on the wall, but failure is utterly meaningless. He can take no damage from a 7 foot fall, since it requires 10 feet of falling for the first 1d6. He can keep trying over and over again until he succeeds, so there's no meaning to either success or failure as he will get over at some point no matter what.</p><p></p><p>According to you, unless he gets really lucky, he has to keep rolling over and over and over until he succeeds. According to the game, since failure has no meaning, the DM should just skip the rolls and narrate an eventual success.</p><p></p><p>Edit: Failure to find a secret door has quite a bit of meaning, because the PC doesn't get the shortcut, treasure, or whatever is behind the secret door. There is no requirement that the player and/or PC know what the meaning is, only that failure have meaning.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9812380, member: 23751"] A small difference isn't meaningful and it all has to be taken into account. You can't just ignore the requirement that failure be meaningful just because there are other examples that also give it context. The context is in total, which means not only that there be a chance of failure, but failure also has to be a meaningful. Little or no meaning and a chance of failure still doesn't require a roll. For example, let's say your fighter has his hands bound and has to climb over a 7 foot wall. He's only 6 feet tall, but with a jump he can get part of his body over the top and with his feet and some foot holds make it over. The chance of failure exists. He might not jump high enough or he might not get a grip with his body and feet on the wall, but failure is utterly meaningless. He can take no damage from a 7 foot fall, since it requires 10 feet of falling for the first 1d6. He can keep trying over and over again until he succeeds, so there's no meaning to either success or failure as he will get over at some point no matter what. According to you, unless he gets really lucky, he has to keep rolling over and over and over until he succeeds. According to the game, since failure has no meaning, the DM should just skip the rolls and narrate an eventual success. Edit: Failure to find a secret door has quite a bit of meaning, because the PC doesn't get the shortcut, treasure, or whatever is behind the secret door. There is no requirement that the player and/or PC know what the meaning is, only that failure have meaning. [/QUOTE]
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