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General Tabletop Discussion
*TTRPGs General
Player skill vs character skill?
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<blockquote data-quote="zarionofarabel" data-source="post: 9812486" data-attributes="member: 7026405"><p>I consider those things to be meaningful consequences. The examples I've seen in many AP that make me think GMs call for rolls too often is when not even that stuff happens. Or worse yet, when the GM calls for a roll for a very mundane activity that any marginally competent person could complete easily, only to have the player fail the roll. Then the GM has to scramble to try to figure out how to describe the failure of said mundane activity. It's both frustrating and funny at the same time. I have some sympathy as it took me time to learn to not call for rolls just for the sake of having a player toss their math rocks, but several of the GMs that did it alot were GMs from channels that have been doing AP videos for years. Like I said earlier, when to call for rolls seems to be a difficult skill to learn. Either that or the AP GMs are trying to be dramatic for dramas sake and think that "roll dice" equals "dramatic moment" which doesn't follow, especially when the result of the roll falls flat or is anticlimactic. I'm not quite convinced yet that AP GMs (especially the channels where it's obvious that the participants are doing it as a job as opposed to doing it for fun) run games quite the same way that us non content creators run them. Mostly because I've watched several AP where it's pretty obvious that the AP is just peeps who play online and record sessions just because they can. The vibe between "friend" groups and "professional" groups is definitely slightly different. If nothing else, the friend groups definitely have a lot less of the GM droning on in a supposedly dramatic monologue that makes me lose focus fairly quickly.</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 9812486, member: 7026405"] I consider those things to be meaningful consequences. The examples I've seen in many AP that make me think GMs call for rolls too often is when not even that stuff happens. Or worse yet, when the GM calls for a roll for a very mundane activity that any marginally competent person could complete easily, only to have the player fail the roll. Then the GM has to scramble to try to figure out how to describe the failure of said mundane activity. It's both frustrating and funny at the same time. I have some sympathy as it took me time to learn to not call for rolls just for the sake of having a player toss their math rocks, but several of the GMs that did it alot were GMs from channels that have been doing AP videos for years. Like I said earlier, when to call for rolls seems to be a difficult skill to learn. Either that or the AP GMs are trying to be dramatic for dramas sake and think that "roll dice" equals "dramatic moment" which doesn't follow, especially when the result of the roll falls flat or is anticlimactic. I'm not quite convinced yet that AP GMs (especially the channels where it's obvious that the participants are doing it as a job as opposed to doing it for fun) run games quite the same way that us non content creators run them. Mostly because I've watched several AP where it's pretty obvious that the AP is just peeps who play online and record sessions just because they can. The vibe between "friend" groups and "professional" groups is definitely slightly different. If nothing else, the friend groups definitely have a lot less of the GM droning on in a supposedly dramatic monologue that makes me lose focus fairly quickly. [/QUOTE]
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Player skill vs character skill?
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