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*TTRPGs General
Player Skill - what is it?
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<blockquote data-quote="GnomeWorks" data-source="post: 4453383" data-attributes="member: 162"><p>I'm not speaking for Remathilis, here, but I wanted to throw my two cents in.</p><p></p><p></p><p></p><p>Because I, the player, am not my character.</p><p></p><p>I can play a character with either a 2 Strength or a 20, and this is accounted for in the game. I personally am not expected to be held to the limits of a 2 Strength, nor am I expected to be able to personally lift or carry what a character with a 20 Strength could lift or carry.</p><p></p><p>Why is this only applied to physical stats? Applying this same sort of logic to mental stats is more difficult, yes, but they should follow the same general guidelines.</p><p></p><p></p><p></p><p>And I find them to be constantly frustrating moments, because they fly in the face of what the characters are. If they are irregular... well, even dumb people get the right answer sometimes, and sometimes smart folk just can't get the right answer.</p><p></p><p></p><p></p><p>And this opinion is part of the problem with resolving the issue, in the sense that you can't get past that particular problem. If you rely on the character's abilities, then you really are just simulating the puzzle-solving, which isn't very entertaining... but if you the player solve it, then the character's abilities are meaningless in that situation.</p><p></p><p>Finding something that allows the players to solve the puzzle, but within the confines of what their characters are capable of, would be ideal.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4453383, member: 162"] I'm not speaking for Remathilis, here, but I wanted to throw my two cents in. Because I, the player, am not my character. I can play a character with either a 2 Strength or a 20, and this is accounted for in the game. I personally am not expected to be held to the limits of a 2 Strength, nor am I expected to be able to personally lift or carry what a character with a 20 Strength could lift or carry. Why is this only applied to physical stats? Applying this same sort of logic to mental stats is more difficult, yes, but they should follow the same general guidelines. And I find them to be constantly frustrating moments, because they fly in the face of what the characters are. If they are irregular... well, even dumb people get the right answer sometimes, and sometimes smart folk just can't get the right answer. And this opinion is part of the problem with resolving the issue, in the sense that you can't get past that particular problem. If you rely on the character's abilities, then you really are just simulating the puzzle-solving, which isn't very entertaining... but if you the player solve it, then the character's abilities are meaningless in that situation. Finding something that allows the players to solve the puzzle, but within the confines of what their characters are capable of, would be ideal. [/QUOTE]
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Player Skill - what is it?
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