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*TTRPGs General
Player Skill - what is it?
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<blockquote data-quote="Jackelope King" data-source="post: 4453493" data-attributes="member: 31454"><p>I think "player skill" encompasses two slightly different ideas:</p><p></p><p>1. System Mastery. If you've played 3.Xe enough, you know that taking the Toughness feat is a waste of your feat choice, but first-timers might think that it looks great. Veteran Shadowrun players (at least for... 4e, I believe) know that you want wired reflexes out the wazoo. System-savvy oWoD players knew to pack battleaxes or some other weapons that dealt aggravated damage. You look at the numbers on character sheets and can decide when to run or when to fight, and how to squeeze the most bang for your buck out of every healing spell your have. System mastery is gaining an advantage because you know which rules benefit you most.</p><p></p><p>2. Metagame Mastery. I'd also call this "genre-awareness". You know full-well that you're playing a game, you know the people who you're playing with, and you know how to say and do the right things (without even necessarily rolling a single die) to come out ahead. If anything seems easy (like finding a lone kobold wandering the road), then you know it's a little <em>too</em> easy (because that kobold would turn out to be a high-level killing-machine). Not only do you know how to sniff out hidden danger or rewards, but you also just know how to resolve challenges without relying on your character's ability. You know how to say what the GM likes to hear, so you're likely to succeed in social challenges (whether your character has a good Charisma or nor) and other challenges. Metagame Mastery is gaining an advantage because you know how other gamers (especially GMs) think and what they like to hear.</p><p></p><p>(Note that "metagame mastery" is not intended in any way to be derogatory in any way, shape or form... it was simply the best term I could come up with.)</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 4453493, member: 31454"] I think "player skill" encompasses two slightly different ideas: 1. System Mastery. If you've played 3.Xe enough, you know that taking the Toughness feat is a waste of your feat choice, but first-timers might think that it looks great. Veteran Shadowrun players (at least for... 4e, I believe) know that you want wired reflexes out the wazoo. System-savvy oWoD players knew to pack battleaxes or some other weapons that dealt aggravated damage. You look at the numbers on character sheets and can decide when to run or when to fight, and how to squeeze the most bang for your buck out of every healing spell your have. System mastery is gaining an advantage because you know which rules benefit you most. 2. Metagame Mastery. I'd also call this "genre-awareness". You know full-well that you're playing a game, you know the people who you're playing with, and you know how to say and do the right things (without even necessarily rolling a single die) to come out ahead. If anything seems easy (like finding a lone kobold wandering the road), then you know it's a little [i]too[/i] easy (because that kobold would turn out to be a high-level killing-machine). Not only do you know how to sniff out hidden danger or rewards, but you also just know how to resolve challenges without relying on your character's ability. You know how to say what the GM likes to hear, so you're likely to succeed in social challenges (whether your character has a good Charisma or nor) and other challenges. Metagame Mastery is gaining an advantage because you know how other gamers (especially GMs) think and what they like to hear. (Note that "metagame mastery" is not intended in any way to be derogatory in any way, shape or form... it was simply the best term I could come up with.) [/QUOTE]
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