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Player so afraid PC will die that she's not having fun
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<blockquote data-quote="NewJeffCT" data-source="post: 2016146" data-attributes="member: 10784"><p><strong>Blackleaf - No!!!!</strong></p><p></p><p>Sorry to quote Jack Chick, but to me as a long time gamer, it wouldn't be a good campaign without the constant fear of death. Tell them if they really put themselves into Medieval Times, most of them would live in fear of death their whole lives - from disease, from war, and just the plain unhealthiness of the times.</p><p></p><p>However, as a long time gamer as well, I don't think you should have too much party death. If somebody really screws up (2nd level PC charging a giant when the rest of the party was retreating...) then, let the dice fall where they may. However, I do think with a less experienced party, you should have some sort of Deus Ex Machina to rescure them from a tough situation once per campaign.</p><p></p><p>As an example from many many moons ago... we had a large group of PCs and at an early climactic point in the campaign, we helped defend a dryad's grove from marauding orcs, ogres and other evil humanoids. After the battle, the dryad rewarded us with special weapons that seemed a bit too powerful for a mere dryad. (out of game it seemed that way, not in game) Down the road, we had a really tough battle and 3 PCs apparently died. However, when we helped the dryad we were somehow defined as heroes out of a prophecy and, the dryad was actually working on behalf of a goodly goddess when giving us these swords. Well, one of the swords had a trigger that would notify the Goddess if its wielder fell in combat... and, after the battle, the Goddess pointed us to a church of hers to have the fallen PCs resurrected free of charge. While it sounds too gimmicky on here, it worked well in game, as it was several months of real time and in-game time down the road.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 2016146, member: 10784"] [b]Blackleaf - No!!!![/b] Sorry to quote Jack Chick, but to me as a long time gamer, it wouldn't be a good campaign without the constant fear of death. Tell them if they really put themselves into Medieval Times, most of them would live in fear of death their whole lives - from disease, from war, and just the plain unhealthiness of the times. However, as a long time gamer as well, I don't think you should have too much party death. If somebody really screws up (2nd level PC charging a giant when the rest of the party was retreating...) then, let the dice fall where they may. However, I do think with a less experienced party, you should have some sort of Deus Ex Machina to rescure them from a tough situation once per campaign. As an example from many many moons ago... we had a large group of PCs and at an early climactic point in the campaign, we helped defend a dryad's grove from marauding orcs, ogres and other evil humanoids. After the battle, the dryad rewarded us with special weapons that seemed a bit too powerful for a mere dryad. (out of game it seemed that way, not in game) Down the road, we had a really tough battle and 3 PCs apparently died. However, when we helped the dryad we were somehow defined as heroes out of a prophecy and, the dryad was actually working on behalf of a goodly goddess when giving us these swords. Well, one of the swords had a trigger that would notify the Goddess if its wielder fell in combat... and, after the battle, the Goddess pointed us to a church of hers to have the fallen PCs resurrected free of charge. While it sounds too gimmicky on here, it worked well in game, as it was several months of real time and in-game time down the road. [/QUOTE]
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