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Player so afraid PC will die that she's not having fun
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<blockquote data-quote="dvvega" data-source="post: 2017576" data-attributes="member: 524"><p>What I'm posting here is not a "I'm better than you" thing. In fact I made many of the mistakes I see you making when I started DMing more than 20 years ago. However I'm also blunt and like to "get the information out".</p><p></p><p>The first thing that hit me from your post is that you tried to FORCE them into a play style. That is a bad thing in my books, especially with a new group and new players. Part of the fun of any game is learning what play style the group works with. That was mistake number 1.</p><p></p><p>Number 2 was the TPK. It does not really matter if you "let the dice fall", they're new players, with an incomplete understanding of rules and certain situations. How many AOOs did they draw from the monsters for example? And how many did the monsters draw? I've got a suspicion that the party made tactical errors by the bucket load, and your monsters were pretty "safe".</p><p></p><p>Number 3 is the constant reference to "the old group". It is a new group, they are not the old one. </p><p></p><p>No matter how much you sit them down and talk to them now, you've laid some shaky foundations for them. They're going to be skeptical of things until you can undo some of the damage. My suggestion would be to "clean the slate" openly with them and suggest that you guide them through the rules piece by piece.</p><p></p><p>What does this mean? Well ... I'm assuming they know how to create a character, however do they know how to use skills? Feats? Set up simple encounters like ... </p><p></p><p>"You have a locked door before you. You must get through. You are unsure of what is beyond."</p><p>This could lead them to bash the door down, pick the lock, or what have you. It introduces skill checks, taking 10, taking 20 and so forth. They may listen and so forth.</p><p></p><p>A simple combat with a few examples of lots of things like AOO, standard, move, immediate, swift actions and so forth. </p><p></p><p>Essentially hold their hands through the system to regain their confidence again.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 2017576, member: 524"] What I'm posting here is not a "I'm better than you" thing. In fact I made many of the mistakes I see you making when I started DMing more than 20 years ago. However I'm also blunt and like to "get the information out". The first thing that hit me from your post is that you tried to FORCE them into a play style. That is a bad thing in my books, especially with a new group and new players. Part of the fun of any game is learning what play style the group works with. That was mistake number 1. Number 2 was the TPK. It does not really matter if you "let the dice fall", they're new players, with an incomplete understanding of rules and certain situations. How many AOOs did they draw from the monsters for example? And how many did the monsters draw? I've got a suspicion that the party made tactical errors by the bucket load, and your monsters were pretty "safe". Number 3 is the constant reference to "the old group". It is a new group, they are not the old one. No matter how much you sit them down and talk to them now, you've laid some shaky foundations for them. They're going to be skeptical of things until you can undo some of the damage. My suggestion would be to "clean the slate" openly with them and suggest that you guide them through the rules piece by piece. What does this mean? Well ... I'm assuming they know how to create a character, however do they know how to use skills? Feats? Set up simple encounters like ... "You have a locked door before you. You must get through. You are unsure of what is beyond." This could lead them to bash the door down, pick the lock, or what have you. It introduces skill checks, taking 10, taking 20 and so forth. They may listen and so forth. A simple combat with a few examples of lots of things like AOO, standard, move, immediate, swift actions and so forth. Essentially hold their hands through the system to regain their confidence again. D [/QUOTE]
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