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Player so afraid PC will die that she's not having fun
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<blockquote data-quote="Orius" data-source="post: 2019546" data-attributes="member: 8863"><p>Sounds like a good idea. You have to remember that newbies don't know the tactical options available to them, and haven't fought enough monster to get a feel for what they can handle. Most of them too, have only read what's in the PHB. OTOH, experienced players know how to take cover, take extensive trap sweeps of dungeons, and have played enough characters and played in enough campaigns that they understand the various strengths and weaknesses of different character builds. Furthermore, experienced players are also more like to have DMed in the past as well, so they know what the game is like on both sides of the proverbial screen. Experienced players can defeat encounters that would wipe out newbies easily.</p><p></p><p></p><p></p><p>I'd say in this situation not to worry too much about "appropriate roleplaying". It would be different in a group of experienced players, since whoever's playing a cleric or wizard (presumably with high Int or Wis scores) could offer advice to counter the foolhardy fighter's plan. The problem here is newer player are more likely to metagame than roleplay due to their inexperience, so naturally they followed the fighter's lead. In a sitation like this let some metagaming occur, but not too much. You don't want the experienced player to tell them every trick he's learned about fighting orcs, but it's also important for him to help you show the newbies how to play as well.</p><p></p><p></p><p></p><p>Sounds good. Guide them a little bit, but show them that sometimes the unexpected can happen in the game. It's not a problem is the unexpected isn't there to overpower and kill them outright.</p><p></p><p></p><p></p><p>That's good. Experienced players have both played and DMed enough to know there are killer DMs out there, and have been the targets of and engaged in plenty of fun rat bastard DMing. We laugh it off. For newer players, you have to let them know that the DM is really supposed to be neutral; even though he sets up challenges for the PCs to overcome, it's not his place to make them heroes. The players have to take the initiative on their own. And sometimes challenging them can mean threatening them with death. Let them learn, even if you have to tell them, that they can die, but not because you're trying to "win", but because heroes need to overcome great dangers to be worthy of the name hero in the first place.</p></blockquote><p></p>
[QUOTE="Orius, post: 2019546, member: 8863"] Sounds like a good idea. You have to remember that newbies don't know the tactical options available to them, and haven't fought enough monster to get a feel for what they can handle. Most of them too, have only read what's in the PHB. OTOH, experienced players know how to take cover, take extensive trap sweeps of dungeons, and have played enough characters and played in enough campaigns that they understand the various strengths and weaknesses of different character builds. Furthermore, experienced players are also more like to have DMed in the past as well, so they know what the game is like on both sides of the proverbial screen. Experienced players can defeat encounters that would wipe out newbies easily. I'd say in this situation not to worry too much about "appropriate roleplaying". It would be different in a group of experienced players, since whoever's playing a cleric or wizard (presumably with high Int or Wis scores) could offer advice to counter the foolhardy fighter's plan. The problem here is newer player are more likely to metagame than roleplay due to their inexperience, so naturally they followed the fighter's lead. In a sitation like this let some metagaming occur, but not too much. You don't want the experienced player to tell them every trick he's learned about fighting orcs, but it's also important for him to help you show the newbies how to play as well. Sounds good. Guide them a little bit, but show them that sometimes the unexpected can happen in the game. It's not a problem is the unexpected isn't there to overpower and kill them outright. That's good. Experienced players have both played and DMed enough to know there are killer DMs out there, and have been the targets of and engaged in plenty of fun rat bastard DMing. We laugh it off. For newer players, you have to let them know that the DM is really supposed to be neutral; even though he sets up challenges for the PCs to overcome, it's not his place to make them heroes. The players have to take the initiative on their own. And sometimes challenging them can mean threatening them with death. Let them learn, even if you have to tell them, that they can die, but not because you're trying to "win", but because heroes need to overcome great dangers to be worthy of the name hero in the first place. [/QUOTE]
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