Charles Rampant
Adventurer
Yes, that is very true. Hence why I was careful not to say 'realism', since I don't value realism per se as a design goal. I value versimilitude as a secondary objective, in order to aid roleplaying, but very rarely do I feel that 'making X more realistic' naturally or automatically results in 'making X more fun'. What versimilitude can do, however, is give the players a solid and usable basis to decide upon and portray their characters' goals and reactions to events that happen within the context of the setting.