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<blockquote data-quote="jgsugden" data-source="post: 6575738" data-attributes="member: 2629"><p>In older editions, when wealth was more of a exponential growth over levels, strongholds and keeps went from being unrealistically expensive to a cost afterthought over a few levels. 5E is much better at creating flatter wealth growth and leaving PCs with more time in which a base of operations is a relevant and realistic component of the game. </p><p></p><p>That being said, the reality of a stronghold like this is that it should be self sustaining after initial repairs. The nearby peasants should be paying for the upkeep and getting protection in exchange. What you likely want to avoid is the level of detail that turns the game from Dungeons and Dragons to Accounting and Auditing. I'd have the PCs be presented with the option of hiring someone that deals with the details for them and only presents the big issues to the PCs to address. Instead of having the PCs worry about where to get repair bids, have the advisor tell them what it will cost to fix.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6575738, member: 2629"] In older editions, when wealth was more of a exponential growth over levels, strongholds and keeps went from being unrealistically expensive to a cost afterthought over a few levels. 5E is much better at creating flatter wealth growth and leaving PCs with more time in which a base of operations is a relevant and realistic component of the game. That being said, the reality of a stronghold like this is that it should be self sustaining after initial repairs. The nearby peasants should be paying for the upkeep and getting protection in exchange. What you likely want to avoid is the level of detail that turns the game from Dungeons and Dragons to Accounting and Auditing. I'd have the PCs be presented with the option of hiring someone that deals with the details for them and only presents the big issues to the PCs to address. Instead of having the PCs worry about where to get repair bids, have the advisor tell them what it will cost to fix. [/QUOTE]
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