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<blockquote data-quote="Jester David" data-source="post: 6575765" data-attributes="member: 37579"><p>It's nice to have a break sometimes. Getting the keep, repairing the keep, and upgrading the keep can be key. But there can be sidequests and plots related to both NPCs and the PCs. </p><p></p><p>For example, the keep might need a blacksmith, so the PCs can look for one at a few towns and pick the one they want. But she might need a favour or two done. Meanwhile, the party wizard is looking for spell components and equipment for their arcane laboratory. After killing the troglodytes squatting in the keep's dungeon the party finds a cavern system leading to the Underdark that needs to be secured. While exploring the main bedchamber, the party finds an old treasure map the former lord has been investigating at the time of his death.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6575765, member: 37579"] It's nice to have a break sometimes. Getting the keep, repairing the keep, and upgrading the keep can be key. But there can be sidequests and plots related to both NPCs and the PCs. For example, the keep might need a blacksmith, so the PCs can look for one at a few towns and pick the one they want. But she might need a favour or two done. Meanwhile, the party wizard is looking for spell components and equipment for their arcane laboratory. After killing the troglodytes squatting in the keep's dungeon the party finds a cavern system leading to the Underdark that needs to be secured. While exploring the main bedchamber, the party finds an old treasure map the former lord has been investigating at the time of his death. [/QUOTE]
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