Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Player Tactics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 2166083" data-attributes="member: 30001"><p>IME it's player style, like Rel says.</p><p> </p><p>In my current campaign the bulk of the players are focused on going up levels and getting magic items. The spend hours in email debating which feat their character should take next. My personal preference would be to run a game where the players spent hours debating the actions of my NPCs and what action they should take to influence the politics of the region. I used to have players that were interested in such things. Change is part of getting old I guess. </p><p> </p><p>I handle the problem by focusing on the things the PCs like (that doesn't mean I make it easy). They like going to new cities and seeing what magic items are for sale. So I spend some effort to develop interesting markets, NPCs selling magic items, and scenarios revolving around those activities. It's not the kind of political game that I'd want to play, but someone has to comprimise and I pride myself on being a flexible DM.</p><p> </p><p>If I set up some scenario where failure to be politically aware meant death, I'd just wind up with 5 dead characters thinking that they picked the wrong feats (as another poster has alluded to). It's classic old-school to think that killing PCs is a way to modify player behavior, but IME this is not recommended. If you agree that the problem is a difference in styles, then I think the possible solutions are fairly obvious.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2166083, member: 30001"] IME it's player style, like Rel says. In my current campaign the bulk of the players are focused on going up levels and getting magic items. The spend hours in email debating which feat their character should take next. My personal preference would be to run a game where the players spent hours debating the actions of my NPCs and what action they should take to influence the politics of the region. I used to have players that were interested in such things. Change is part of getting old I guess. I handle the problem by focusing on the things the PCs like (that doesn't mean I make it easy). They like going to new cities and seeing what magic items are for sale. So I spend some effort to develop interesting markets, NPCs selling magic items, and scenarios revolving around those activities. It's not the kind of political game that I'd want to play, but someone has to comprimise and I pride myself on being a flexible DM. If I set up some scenario where failure to be politically aware meant death, I'd just wind up with 5 dead characters thinking that they picked the wrong feats (as another poster has alluded to). It's classic old-school to think that killing PCs is a way to modify player behavior, but IME this is not recommended. If you agree that the problem is a difference in styles, then I think the possible solutions are fairly obvious. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player Tactics
Top