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<blockquote data-quote="Edgewood" data-source="post: 2168678" data-attributes="member: 20132"><p>I think you hit the nail on the head Rel. They do love the fact that their scores are high. They love the fact that they can dish out quite a bit of damage and I know for a fact that nothing thrills them more than causing so much damage in 1 round that it would kill 10 commoners. Of course I should also mention that they are good roleplayers. When we play downtime, they character interraction is top notch. There have been sessions where is almost seemed like it was scripted. They really do get into it. They just seem to run out of steam when it comes to coming up with and dictating their actions. I think part of the problem too is that when one visualizes a fight, all actions are simultaneous. I was watching Return of the King today and took special notice of the combat actions that were displayed on screen. With the turn based system that all RPGs have, it is neaqr impossible to replicate that feel of fluid motion. I think that they may visualize combat like we see in a movie, only to have to translate it into game terms. It has been dicussed amongst ourselves before.</p></blockquote><p></p>
[QUOTE="Edgewood, post: 2168678, member: 20132"] I think you hit the nail on the head Rel. They do love the fact that their scores are high. They love the fact that they can dish out quite a bit of damage and I know for a fact that nothing thrills them more than causing so much damage in 1 round that it would kill 10 commoners. Of course I should also mention that they are good roleplayers. When we play downtime, they character interraction is top notch. There have been sessions where is almost seemed like it was scripted. They really do get into it. They just seem to run out of steam when it comes to coming up with and dictating their actions. I think part of the problem too is that when one visualizes a fight, all actions are simultaneous. I was watching Return of the King today and took special notice of the combat actions that were displayed on screen. With the turn based system that all RPGs have, it is neaqr impossible to replicate that feel of fluid motion. I think that they may visualize combat like we see in a movie, only to have to translate it into game terms. It has been dicussed amongst ourselves before. [/QUOTE]
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