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General Tabletop Discussion
*Dungeons & Dragons
Player Telling Other Player How To Play Their Character
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<blockquote data-quote="Sunseeker" data-source="post: 6850075"><p>That you shouldn't do it unless asked or the player missed out on something obvious like "hey don't forget to add your proficiency" but the direction of these comments should come in the form of "helpful advice", not "hey man what a stupid move!" It's not unreasonable to give a player suggestions for actions if they are unsure what they want to do on their turn, but if the player says "shut up let me think" then you should do just that.</p><p></p><p></p><p>Typically by telling the guy attempting to dictate actions to shut up. Actual wording may vary depending on how the dictator words his "advice".</p><p></p><p></p><p>Noone is required to be interesting. Personally, I like the "boring background" concept, especially when starting with level 1s. You're a farmer? A petty thief? A reclusive bookworm? Great! Now is your chance to move up into greatness, or at least, interestingness. The cool backstory of your character is IMO, often best when it's the backstory of everything that happened in the game looking back from level 10. Not looking back from level 1.</p><p></p><p>If Joe is the silent strong type who likes to adventure but doesn't really engage in conversation, go to bordellos or get screaming drunk, that's not a problem at all in my mind. Not every character needs to be special and I wouldn't ever tell a player to "make their character more interesting".</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6850075"] That you shouldn't do it unless asked or the player missed out on something obvious like "hey don't forget to add your proficiency" but the direction of these comments should come in the form of "helpful advice", not "hey man what a stupid move!" It's not unreasonable to give a player suggestions for actions if they are unsure what they want to do on their turn, but if the player says "shut up let me think" then you should do just that. Typically by telling the guy attempting to dictate actions to shut up. Actual wording may vary depending on how the dictator words his "advice". Noone is required to be interesting. Personally, I like the "boring background" concept, especially when starting with level 1s. You're a farmer? A petty thief? A reclusive bookworm? Great! Now is your chance to move up into greatness, or at least, interestingness. The cool backstory of your character is IMO, often best when it's the backstory of everything that happened in the game looking back from level 10. Not looking back from level 1. If Joe is the silent strong type who likes to adventure but doesn't really engage in conversation, go to bordellos or get screaming drunk, that's not a problem at all in my mind. Not every character needs to be special and I wouldn't ever tell a player to "make their character more interesting". [/QUOTE]
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Player Telling Other Player How To Play Their Character
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