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General Tabletop Discussion
*Dungeons & Dragons
Player Telling Other Player How To Play Their Character
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<blockquote data-quote="Ampolitor" data-source="post: 6850242" data-attributes="member: 11758"><p>First of all a Character in a rpg is like a character from a novel, they are supposed to EVOLVE during the story and develop and reveal their personality. In my opinion a character who is completely fleshed out at the beginning at first level is boring. Start with the basics, then let the player build them up as the stories evolve. Those become the most memorable characters, anyone can write a long background, but how many can develop them through play? As for telling someones else how to play their own character,,,,,umm no, they need to worry about themselves, any character can become more interesting, remember the first level is the blank sheet that you build on. as a DM I would tell the player, there is no correct way to play a character, he needs to worry about himself and his own character. If someone gives me a long storyline at first level, I'm like um whats the point, and how are you this experience in life at first level, there isn't much room to expand on. This is just my opinion, I have been dming now for 30 years, and it has worked for me and all my groups. Start off small and let them build, we have had Wizards who turned into kleptomaniacs, A Fighter who developed a phobia for the water, and lots of others, In other words, let the game sessions develop and fine tune the characters, start with a simple idea and let them do the rest, you would be surprised how quickly people fall into place and develop their personalities. Again as for interfering in play, if you play checkers what sort of look do you give the guy for moving your pieces on your turn? Yeah hands off pal.</p></blockquote><p></p>
[QUOTE="Ampolitor, post: 6850242, member: 11758"] First of all a Character in a rpg is like a character from a novel, they are supposed to EVOLVE during the story and develop and reveal their personality. In my opinion a character who is completely fleshed out at the beginning at first level is boring. Start with the basics, then let the player build them up as the stories evolve. Those become the most memorable characters, anyone can write a long background, but how many can develop them through play? As for telling someones else how to play their own character,,,,,umm no, they need to worry about themselves, any character can become more interesting, remember the first level is the blank sheet that you build on. as a DM I would tell the player, there is no correct way to play a character, he needs to worry about himself and his own character. If someone gives me a long storyline at first level, I'm like um whats the point, and how are you this experience in life at first level, there isn't much room to expand on. This is just my opinion, I have been dming now for 30 years, and it has worked for me and all my groups. Start off small and let them build, we have had Wizards who turned into kleptomaniacs, A Fighter who developed a phobia for the water, and lots of others, In other words, let the game sessions develop and fine tune the characters, start with a simple idea and let them do the rest, you would be surprised how quickly people fall into place and develop their personalities. Again as for interfering in play, if you play checkers what sort of look do you give the guy for moving your pieces on your turn? Yeah hands off pal. [/QUOTE]
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Player Telling Other Player How To Play Their Character
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