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General Tabletop Discussion
*Dungeons & Dragons
Player Telling Other Player How To Play Their Character
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<blockquote data-quote="Sunseeker" data-source="post: 6850397"><p>Well, this thread went places. Seems like the OP was a poor fit for the group, who were looking for a little bit more lively RP. I understand the sort of strange countraryness of D&D being a social game, often populated with socially-awkward people and it can take time to "get into a groove" for good RP with a new group. I think the OP seriously went overboard with their reaction to all this, so it probably worked out as it should have, or would have down the road.</p><p></p><p>Also: giving us half the information and using us to throw in other people's faces: totally not cool.</p><p></p><p>If your style of gaming isn't compatible with the group you're playing with, there's nothing wrong with that. It just means people should be honest and amiable about it instead of fighting. D&D groups, like any relationship between people, requires clear communication of goals and desires. If the game doesn't offer what you want, or a player isn't participating in a manner befitting the group, it's best to just go separate ways.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6850397"] Well, this thread went places. Seems like the OP was a poor fit for the group, who were looking for a little bit more lively RP. I understand the sort of strange countraryness of D&D being a social game, often populated with socially-awkward people and it can take time to "get into a groove" for good RP with a new group. I think the OP seriously went overboard with their reaction to all this, so it probably worked out as it should have, or would have down the road. Also: giving us half the information and using us to throw in other people's faces: totally not cool. If your style of gaming isn't compatible with the group you're playing with, there's nothing wrong with that. It just means people should be honest and amiable about it instead of fighting. D&D groups, like any relationship between people, requires clear communication of goals and desires. If the game doesn't offer what you want, or a player isn't participating in a manner befitting the group, it's best to just go separate ways. [/QUOTE]
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Player Telling Other Player How To Play Their Character
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