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Player Telling Other Player How To Play Their Character
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<blockquote data-quote="jgsugden" data-source="post: 6850963" data-attributes="member: 2629"><p>Every group is different, so the right answer to a situation like this is: Find what works for your group.</p><p></p><p>If you find that another player's character, role playing or etiquette are bothering you, I'd suggest these steps be taken.</p><p></p><p>1.) <strong>Elementary School Tactics</strong>: Use "I" statements. I think, I feel, I believe, and I want... without reference to the player or the character. For example, "Hey Tim, I think there has been some frustration at the table. I feel like we're not really roleplaying and that disappoints me. I think that we're just playing the game like a strategy game and not role playing as characters. I want to seem us get the full benefit of the role playing game by really delving into the personalities of our PCs." </p><p></p><p>That is the elementary school version. A more adult version would be something like, "Hey, Tim. I'm feeling like we're not getting the most out of D&D these days. I love the role playing part of the game. I really get into playing up the personality of my characters and enjoying how they interact with other PCs. Any ideas on how we can get more of that into our group sessions?"</p><p></p><p>2.) <strong>Model</strong>: There are more and more examples of good role playing on the internet these days. WotC and Geek & Sundry both have RPG sessions available to watch. Find a way to get your group to watch some of these sessions to give them inspiration.</p><p></p><p>3.) <strong>Don't Judge/Be Positive</strong>: A lot of people get timid when it comes to role playing because they fear being judged. A single jest - even a good natured one - can make it really hard to break out of a shell and put oneself out there. Telling players how to do things, friendly jests at their expense, etc. are all counterproductive. Instead, give unconditional positive reinforcement to the things you like seeing. You don't even need to say anything - just nod and smile when they are doing the things you like. It goes a long way...</p><p></p><p>4.) <strong>Conspire</strong>: Talk to the DM and arrange to give the PC in question a spotlight moment. You want it to be something where their PC shines by doing exactly what you want to see happen - and then positively reinforce when they step up and do it. People love being stars in the story.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6850963, member: 2629"] Every group is different, so the right answer to a situation like this is: Find what works for your group. If you find that another player's character, role playing or etiquette are bothering you, I'd suggest these steps be taken. 1.) [B]Elementary School Tactics[/B]: Use "I" statements. I think, I feel, I believe, and I want... without reference to the player or the character. For example, "Hey Tim, I think there has been some frustration at the table. I feel like we're not really roleplaying and that disappoints me. I think that we're just playing the game like a strategy game and not role playing as characters. I want to seem us get the full benefit of the role playing game by really delving into the personalities of our PCs." That is the elementary school version. A more adult version would be something like, "Hey, Tim. I'm feeling like we're not getting the most out of D&D these days. I love the role playing part of the game. I really get into playing up the personality of my characters and enjoying how they interact with other PCs. Any ideas on how we can get more of that into our group sessions?" 2.) [B]Model[/B]: There are more and more examples of good role playing on the internet these days. WotC and Geek & Sundry both have RPG sessions available to watch. Find a way to get your group to watch some of these sessions to give them inspiration. 3.) [B]Don't Judge/Be Positive[/B]: A lot of people get timid when it comes to role playing because they fear being judged. A single jest - even a good natured one - can make it really hard to break out of a shell and put oneself out there. Telling players how to do things, friendly jests at their expense, etc. are all counterproductive. Instead, give unconditional positive reinforcement to the things you like seeing. You don't even need to say anything - just nod and smile when they are doing the things you like. It goes a long way... 4.) [b]Conspire[/b]: Talk to the DM and arrange to give the PC in question a spotlight moment. You want it to be something where their PC shines by doing exactly what you want to see happen - and then positively reinforce when they step up and do it. People love being stars in the story. [/QUOTE]
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