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Player Telling Other Player How To Play Their Character
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<blockquote data-quote="Ancalagon" data-source="post: 6853442" data-attributes="member: 23"><p>I think it boils down to the rights of the individual vs collective isn't it? A person can role-play however he or she wants, but that roleplaying affect the enjoyment of the game of others too...</p><p></p><p>6-8 years ago, I was in this HERO game where this guy had made a professional gambler/martial artist type of character. A daring risk-taker. He was so good at gambling that he could make a small fortune by spending a night in a casino (made the party's money problems non-existent). So eventually we have to get this very important macguffin from this ultra powerful being who essentially offers us to gamble for it. Is we win, we get the macguffin. If we lose, the person who gambled must stay behind and become a servant of the ultra powerful being.</p><p></p><p>This is this character's moment! The biggest gamble ever! Glory awaits! </p><p></p><p>aaaaand... the guy chokes. Won't do it. Even though the stakes are super high (we are kind of trying to stop the earth from being taken over by aliens and we really need the macguffin) he refuses to gamble. All the other players are aghast.</p><p></p><p>So my character, a sort of wizard with *no* gambling skills whatsoever steps forward. He can't gamble, but he knows the stakes and is willing to risk anything to save earth (and he's been forecasting dooom, doOOOOOOM!! for months now). So he rolls and well, fails.... So the party didn't get the macguffin *and* I had to make a new character. </p><p></p><p>The challenge had been created by the GM to give the gambler a chance to shine, he had over 90% chance of success (my sort of wizard had 50/50). But instead he choked.</p><p></p><p>So did the guy had the right to roleplay as he wished? Sure. Did his decision kinda screw over everyone else? Yup.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 6853442, member: 23"] I think it boils down to the rights of the individual vs collective isn't it? A person can role-play however he or she wants, but that roleplaying affect the enjoyment of the game of others too... 6-8 years ago, I was in this HERO game where this guy had made a professional gambler/martial artist type of character. A daring risk-taker. He was so good at gambling that he could make a small fortune by spending a night in a casino (made the party's money problems non-existent). So eventually we have to get this very important macguffin from this ultra powerful being who essentially offers us to gamble for it. Is we win, we get the macguffin. If we lose, the person who gambled must stay behind and become a servant of the ultra powerful being. This is this character's moment! The biggest gamble ever! Glory awaits! aaaaand... the guy chokes. Won't do it. Even though the stakes are super high (we are kind of trying to stop the earth from being taken over by aliens and we really need the macguffin) he refuses to gamble. All the other players are aghast. So my character, a sort of wizard with *no* gambling skills whatsoever steps forward. He can't gamble, but he knows the stakes and is willing to risk anything to save earth (and he's been forecasting dooom, doOOOOOOM!! for months now). So he rolls and well, fails.... So the party didn't get the macguffin *and* I had to make a new character. The challenge had been created by the GM to give the gambler a chance to shine, he had over 90% chance of success (my sort of wizard had 50/50). But instead he choked. So did the guy had the right to roleplay as he wished? Sure. Did his decision kinda screw over everyone else? Yup. [/QUOTE]
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