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Player that can only play once a month
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<blockquote data-quote="Pbartender" data-source="post: 1126365" data-attributes="member: 7533"><p>Yup... I know how that goes. I work a 5-week rotating shift, which means I'm working two out of every five weekends. Of all the solutions we tried two worked out very well...</p><p></p><p>1. When I was playing as a character, I made a character who was a guild mage. Now and again, the guild required my character to perform certain 'duties' for the guild, whatever they may be. When the guild called, my character's special guild signet ring would teleport him to the Mage Guild's Hall for assignment. When the assignment was over, one of the senior mages would scry out his friends and teleport him back. Since he was a sort of secret field agent for the guild, he never bothered to explain just where he always dissappeared to on such short notice... He would, however, always bring back some minor magical presents (potions and scrolls) for the group to smooth over any inconveniences his absence might have caused.</p><p></p><p>2. Now that I'm DMing the game, we play two different games. One game, I DM during the three weeks I can be there, and second different game everyone else plays when I can't. This has worked out extraordinarily well. During the two 'off' weeks, it gives me plenty of time to plan for the next bit of adventure, and meanwhile, the others can try playing some 'different' sorts of games and games sytems... D20 Modern, Spycraft, Star Wars, different styles of D&D, board games, or sometimes just hang out and watch movies. Gives everyone a little break from D&D once a month, and we don't get so worn out on it.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 1126365, member: 7533"] Yup... I know how that goes. I work a 5-week rotating shift, which means I'm working two out of every five weekends. Of all the solutions we tried two worked out very well... 1. When I was playing as a character, I made a character who was a guild mage. Now and again, the guild required my character to perform certain 'duties' for the guild, whatever they may be. When the guild called, my character's special guild signet ring would teleport him to the Mage Guild's Hall for assignment. When the assignment was over, one of the senior mages would scry out his friends and teleport him back. Since he was a sort of secret field agent for the guild, he never bothered to explain just where he always dissappeared to on such short notice... He would, however, always bring back some minor magical presents (potions and scrolls) for the group to smooth over any inconveniences his absence might have caused. 2. Now that I'm DMing the game, we play two different games. One game, I DM during the three weeks I can be there, and second different game everyone else plays when I can't. This has worked out extraordinarily well. During the two 'off' weeks, it gives me plenty of time to plan for the next bit of adventure, and meanwhile, the others can try playing some 'different' sorts of games and games sytems... D20 Modern, Spycraft, Star Wars, different styles of D&D, board games, or sometimes just hang out and watch movies. Gives everyone a little break from D&D once a month, and we don't get so worn out on it. [/QUOTE]
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