demiurge1138
Inventor of Super-Toast
A member of my DnD group, who is relativly new to the group, is taking me to task on my DMing style. My current plot is the standard epic save-the-world, but with a Cthulhu Mythos twist. The end goal is to prevent the summoning of Cthulhu, or kill him if that fails.
Now, this guy is haranguing me for having too heroic a plot and for even really having a plot at all. He has taken the party on a massive tangent that has led to them gaining some powerful allies and some powerful enemies, all in the Nine Hells and the Abyss. A large chunk of the party is now evil, or getting there fast. I let them do this, but only on the understanding that this was just a sidequest and that the actual plot would come up.
Not only does he now have the chutzpah to say that I shouldn't have a heroic save-the-world style plot, but also to say that I should just let him do whatever the Gehenna he wants.
Any ideas?
Now, this guy is haranguing me for having too heroic a plot and for even really having a plot at all. He has taken the party on a massive tangent that has led to them gaining some powerful allies and some powerful enemies, all in the Nine Hells and the Abyss. A large chunk of the party is now evil, or getting there fast. I let them do this, but only on the understanding that this was just a sidequest and that the actual plot would come up.
Not only does he now have the chutzpah to say that I shouldn't have a heroic save-the-world style plot, but also to say that I should just let him do whatever the Gehenna he wants.
Any ideas?