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<blockquote data-quote="GenLang" data-source="post: 679084" data-attributes="member: 4870"><p>I don't have one that will help you in the current situation, but I do have one that will help you avoid things like this in the future.</p><p></p><p>This advice assumes that you have more than just a small handful of people to play with, that you can afford to turn people away from your game due to a difference in playing styles. If that does not describe you, skip the rest of what I have to say.</p><p></p><p>Before the next game starts, be up front with your GMing style. Lay out your known house rules, table rules, and all the other things that for you are the important things you don't want to change about your game. Be honest and stay honest, and don't get your feathers ruffled if potential gamers don't like that style of play and choose to not game with you for that campaign. Those who do stay and game with you do so knowing what's going on. </p><p></p><p>It's what I did recently, as I sent out the invites to people interested in a game that I'm starting tonight. Four of the people were new blood, so I wanted the important points on the table early.</p><p></p><p>Additionally, make the players give you goals for the characters, and then work those goals into your plotline. In reaching their goals, they'll accomplish yours <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for this guy... Well, he's right in that you can't really 'stop' him from doing what he wants. On the other hand, I think he's Not A Very Nice Man (/Piffany) to say the things you say he said. Just because your GMing style doesn't match what he wants does not make yours wrong. There is no wrong, there's just mismatched.</p></blockquote><p></p>
[QUOTE="GenLang, post: 679084, member: 4870"] I don't have one that will help you in the current situation, but I do have one that will help you avoid things like this in the future. This advice assumes that you have more than just a small handful of people to play with, that you can afford to turn people away from your game due to a difference in playing styles. If that does not describe you, skip the rest of what I have to say. Before the next game starts, be up front with your GMing style. Lay out your known house rules, table rules, and all the other things that for you are the important things you don't want to change about your game. Be honest and stay honest, and don't get your feathers ruffled if potential gamers don't like that style of play and choose to not game with you for that campaign. Those who do stay and game with you do so knowing what's going on. It's what I did recently, as I sent out the invites to people interested in a game that I'm starting tonight. Four of the people were new blood, so I wanted the important points on the table early. Additionally, make the players give you goals for the characters, and then work those goals into your plotline. In reaching their goals, they'll accomplish yours :) As for this guy... Well, he's right in that you can't really 'stop' him from doing what he wants. On the other hand, I think he's Not A Very Nice Man (/Piffany) to say the things you say he said. Just because your GMing style doesn't match what he wants does not make yours wrong. There is no wrong, there's just mismatched. [/QUOTE]
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