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General Tabletop Discussion
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Player vs. Character Dilemma.
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<blockquote data-quote="Ruined" data-source="post: 2025510" data-attributes="member: 113"><p>I did something similar to my PCs recently. One of the players was absent on maternity leave, so her character stayed behind at a village solving some problems there. When time came for her to return to the table, her character followed the group's path and appeared as normal. Everything was good until the end of the session, when they found she had absconded with the artifact they were carrying.</p><p></p><p>Now for a bit of background, we had already established that the PC in question had a mysterious lookalike that was an assassin. Her and another character had fought her before, and she had escaped. Plus, when I went over the plan with the player, I gave her guidelines of information she would not know (this was actually her twin, seperated at birth and raised in evil church, so no doppleganger mind-reading). She played it well, glossing over certain parts she was unfamiliar with, and feigning knowledge of PCs the assassin had never seen. There came a close call when the druid in the party asked if she was okay and started to question her, but then they backed off. I rolled secret Sense Motive and Spot checks, but the assassin was good at what she did.</p><p></p><p>In the end, they tracked her down and caught her before she could hand over the item to the enemy army. We had talked about it, and if it was needed, she would have tried to assassinate PCs in her way, but it was easier to just run. The players were irked by our dirty trick, but all in all they appreciated how it wove the story together. For me, it was tough to stay impartial through it all. I loved the scene and was happy to see her succeed at the time, but I wasn't looking to 'get even' with the players. If they figured out the ruse, more power to them.</p></blockquote><p></p>
[QUOTE="Ruined, post: 2025510, member: 113"] I did something similar to my PCs recently. One of the players was absent on maternity leave, so her character stayed behind at a village solving some problems there. When time came for her to return to the table, her character followed the group's path and appeared as normal. Everything was good until the end of the session, when they found she had absconded with the artifact they were carrying. Now for a bit of background, we had already established that the PC in question had a mysterious lookalike that was an assassin. Her and another character had fought her before, and she had escaped. Plus, when I went over the plan with the player, I gave her guidelines of information she would not know (this was actually her twin, seperated at birth and raised in evil church, so no doppleganger mind-reading). She played it well, glossing over certain parts she was unfamiliar with, and feigning knowledge of PCs the assassin had never seen. There came a close call when the druid in the party asked if she was okay and started to question her, but then they backed off. I rolled secret Sense Motive and Spot checks, but the assassin was good at what she did. In the end, they tracked her down and caught her before she could hand over the item to the enemy army. We had talked about it, and if it was needed, she would have tried to assassinate PCs in her way, but it was easier to just run. The players were irked by our dirty trick, but all in all they appreciated how it wove the story together. For me, it was tough to stay impartial through it all. I loved the scene and was happy to see her succeed at the time, but I wasn't looking to 'get even' with the players. If they figured out the ruse, more power to them. [/QUOTE]
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