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player vs. character knowledge: WHATABOUT DM vs npc knowledge?
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<blockquote data-quote="Henry" data-source="post: 3539725" data-attributes="member: 158"><p>I'd say the job of a good DM is to keep pesonal and NPC knowledge separate... but in many cases, what the player construes as NPC favoritism may just be because of an unknown circumstance.</p><p></p><p>In your example, if someone is trying to bluff another person into thinking they are that person's god, then there needs to be something backing it up other than just a convincing voice and sincerity of purpose; otherwise, there will be a huge circumstance bonus on the part of the victim for such a performance. But if the player character takes the time to use knowledge (religion), or use spell effects to add to the show, or other preparations, then they'd get to go at no effective penalty, or even a bonus.</p><p></p><p>As DM, my monsters will play to their intelligence. 20 INT liches will try to plan several steps ahead, and never engage in foolish actions unless outfoxed. Grey Renders will not avoid Op-attacks, and will rush into a fray. Average Kobolds and Goblins will not engage in melee unless they have good odds, and will use traps and diversions, but can be relatively easily tricked. Old Hob the peasant farmer will not know that the gold the PC just passed to him was fool's gold (he has a -1 in appraise and +1 in sense motive total!) but the city Jeweler will definitely know iron pyrite with a minute's examination. (probably a +10 in appraise and a +12 in craft (jewelry)!)</p></blockquote><p></p>
[QUOTE="Henry, post: 3539725, member: 158"] I'd say the job of a good DM is to keep pesonal and NPC knowledge separate... but in many cases, what the player construes as NPC favoritism may just be because of an unknown circumstance. In your example, if someone is trying to bluff another person into thinking they are that person's god, then there needs to be something backing it up other than just a convincing voice and sincerity of purpose; otherwise, there will be a huge circumstance bonus on the part of the victim for such a performance. But if the player character takes the time to use knowledge (religion), or use spell effects to add to the show, or other preparations, then they'd get to go at no effective penalty, or even a bonus. As DM, my monsters will play to their intelligence. 20 INT liches will try to plan several steps ahead, and never engage in foolish actions unless outfoxed. Grey Renders will not avoid Op-attacks, and will rush into a fray. Average Kobolds and Goblins will not engage in melee unless they have good odds, and will use traps and diversions, but can be relatively easily tricked. Old Hob the peasant farmer will not know that the gold the PC just passed to him was fool's gold (he has a -1 in appraise and +1 in sense motive total!) but the city Jeweler will definitely know iron pyrite with a minute's examination. (probably a +10 in appraise and a +12 in craft (jewelry)!) [/QUOTE]
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player vs. character knowledge: WHATABOUT DM vs npc knowledge?
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