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Player vs. Player-Campaign
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<blockquote data-quote="Pyske" data-source="post: 1309549" data-attributes="member: 3567"><p>Hate to be discouraging, but this doesn't seem like such a good idea to me. What do you see as the advantage? Are you tired of DMing and trying to get this player to be the DM for a while? Why do you need to alter the player's character to do it? I mean, as DM you control just about everything in the game world EXCEPT the player characters. Why try to control them too?</p><p></p><p> . . . . . . . -- Eric</p><p></p><p>PS -- On the other hand, there's an RPG called Rune which does something similar to what you're talking about. Everyone takes turns DMing and playing, and you keep score. Players get points for killing critters and solving problems, DMs get points for coming as close as possible to killing the PCs, but lose points if they actually kill someone.</p></blockquote><p></p>
[QUOTE="Pyske, post: 1309549, member: 3567"] Hate to be discouraging, but this doesn't seem like such a good idea to me. What do you see as the advantage? Are you tired of DMing and trying to get this player to be the DM for a while? Why do you need to alter the player's character to do it? I mean, as DM you control just about everything in the game world EXCEPT the player characters. Why try to control them too? . . . . . . . -- Eric PS -- On the other hand, there's an RPG called Rune which does something similar to what you're talking about. Everyone takes turns DMing and playing, and you keep score. Players get points for killing critters and solving problems, DMs get points for coming as close as possible to killing the PCs, but lose points if they actually kill someone. [/QUOTE]
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