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<blockquote data-quote="perrinmiller" data-source="post: 5738303" data-attributes="member: 88649"><p>Hmmm, at the risk of sound wishy-washy, I am giving this idea of SK's (and others) more consideration. </p><p></p><p>I think the whole arena thing would be a welcome addition in it's final form. To be concise:</p><p></p><p>1. It can serve as vehicle for dueling if two players desired.</p><p>2. It can be a way for characters to easily role-play the threat of bodily harm for those IC conflicts we referenced. I think SK and I are beginning to see eye to eye on this in principle.</p><p>3. It can provide something for characters to do while waiting for DMs to offer up adventures. </p><p></p><p>The arena perhaps needs a DM/Judge or two to run it. </p><p></p><p>I think if you are battling there, your time based awards should be active. Particularly if you are fighting NPCs being run by a DM. That might be enough of an incentive for some to play around in there instead of waiting for a DM to start recruiting. Some people are bored with role-playing in the tavern and just show up when recruiting is coming.</p><p></p><p>Setting up an encounter is much less time consuming than developing an adventure from a DM perspective. Anyone that wants to try DMing, could cut their teeth on it too. So DMC would be awarded as well.</p><p></p><p>If a DM was involved with adjudicating a duel, then things probably would not get out of hand. With a 3rd party referee involved, then awards could also apply without the inmates running the asylum to just rack up XP/GP. </p><p></p><p>Honestly, I don't even have a problem with the arena being deadly if DMs are running things. But, if that is on the table, then the rewards should be equivalent to beating an appropriate CR encounter for XP and GP, not just time-based.</p><p></p><p>Given one of my strengths as a DM is my mapping and running of tactical encounters, this is actually something right up my alley. I would have more time once either of my two games finishes.</p><p></p><p>However, to make it work we would need the proposal refined down to be simple to understand and remember.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5738303, member: 88649"] Hmmm, at the risk of sound wishy-washy, I am giving this idea of SK's (and others) more consideration. I think the whole arena thing would be a welcome addition in it's final form. To be concise: 1. It can serve as vehicle for dueling if two players desired. 2. It can be a way for characters to easily role-play the threat of bodily harm for those IC conflicts we referenced. I think SK and I are beginning to see eye to eye on this in principle. 3. It can provide something for characters to do while waiting for DMs to offer up adventures. The arena perhaps needs a DM/Judge or two to run it. I think if you are battling there, your time based awards should be active. Particularly if you are fighting NPCs being run by a DM. That might be enough of an incentive for some to play around in there instead of waiting for a DM to start recruiting. Some people are bored with role-playing in the tavern and just show up when recruiting is coming. Setting up an encounter is much less time consuming than developing an adventure from a DM perspective. Anyone that wants to try DMing, could cut their teeth on it too. So DMC would be awarded as well. If a DM was involved with adjudicating a duel, then things probably would not get out of hand. With a 3rd party referee involved, then awards could also apply without the inmates running the asylum to just rack up XP/GP. Honestly, I don't even have a problem with the arena being deadly if DMs are running things. But, if that is on the table, then the rewards should be equivalent to beating an appropriate CR encounter for XP and GP, not just time-based. Given one of my strengths as a DM is my mapping and running of tactical encounters, this is actually something right up my alley. I would have more time once either of my two games finishes. However, to make it work we would need the proposal refined down to be simple to understand and remember. [/QUOTE]
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