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Player vs Player PC death
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<blockquote data-quote="Grogg of the North" data-source="post: 6970688" data-attributes="member: 6682960"><p>Where are you currently? if you're in a town/city, then use this to your advantage. You're a cleric. Go to your temple and inform your superiors. Go to any friendly temples and tell them what you know and suspect. If there aren't any temples openly friendly to your religion then visit at the least the lawful and/or anti-undead temples, and tell anyone there that will listen the same tale. Tell the city guard. Leave a sealed letter with your temple's high priest with instructions that it should be opened upon your death or disappearance. If there's some sort of adventurer's guild, mercenary union, or messenger service leave them sealed envelopes along with payment with instructions that they should be delivered to various individuals upon your death or disappearance. These letters will, of course, tell your friends, family and other temples of your deity what happened. If you have time and the wealth, call upon some planar allies.</p><p></p><p>The Fighter/Soon to be death knight is now a pariah. No temple is willing to offer him assistance. The town's gates are closed to him. He no longer has access to magic items or spellcasting services. After the third set of bounty hunters show up trying to collect on the death knight, any party members that remained with him will be questioning their decision. They may even try to collect the bounty themselves!</p><p></p><p>Yes, your cleric may lose the battle but (s)he will have won the war. And at 8th level, I assume your priest is notable in the church's hierarchy. Death may just be a short side trek for you until a Raise Dead is cast. At the very least, the look on the fighter's player's face will be priceless when the High Holy Confessor of the Order of Light shows up to smite his face with a big hammer. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6970688, member: 6682960"] Where are you currently? if you're in a town/city, then use this to your advantage. You're a cleric. Go to your temple and inform your superiors. Go to any friendly temples and tell them what you know and suspect. If there aren't any temples openly friendly to your religion then visit at the least the lawful and/or anti-undead temples, and tell anyone there that will listen the same tale. Tell the city guard. Leave a sealed letter with your temple's high priest with instructions that it should be opened upon your death or disappearance. If there's some sort of adventurer's guild, mercenary union, or messenger service leave them sealed envelopes along with payment with instructions that they should be delivered to various individuals upon your death or disappearance. These letters will, of course, tell your friends, family and other temples of your deity what happened. If you have time and the wealth, call upon some planar allies. The Fighter/Soon to be death knight is now a pariah. No temple is willing to offer him assistance. The town's gates are closed to him. He no longer has access to magic items or spellcasting services. After the third set of bounty hunters show up trying to collect on the death knight, any party members that remained with him will be questioning their decision. They may even try to collect the bounty themselves! Yes, your cleric may lose the battle but (s)he will have won the war. And at 8th level, I assume your priest is notable in the church's hierarchy. Death may just be a short side trek for you until a Raise Dead is cast. At the very least, the look on the fighter's player's face will be priceless when the High Holy Confessor of the Order of Light shows up to smite his face with a big hammer. ;) [/QUOTE]
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