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<blockquote data-quote="Greenfield" data-source="post: 7081324" data-attributes="member: 6669384"><p>Since we don't know what spells you have prepared or what gear you may or may not have, it's hard to advise.</p><p></p><p>Still, good ol' Obscuring Mist! Stops charges, and makes reach weapons like his Spiked Chain into non-reach weapons. Allows Withdrawal to work when he's face to face as well, since Attack of Opportunity doesn't happen against concealed opponents.</p><p></p><p>How quickly we forget the lower level spells. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Bestow Curse may or may not be available to you, but it's very versatile. His Save v a Cause Blindness would make that a joke, but against the Curse of Blindness? Higher level spell, harder to Save.</p><p></p><p>In general the trip specialist is a sucker for ranged attacks, and some of his favorite tactics are avoided with a Tumble check (if you have one).</p><p></p><p>And, since he's standing at a ledge, something (anything) to give him a good push is has all kinds of potential. Does your character have a horse? Do you know how easily a horse is spooked into simply lunging forward a step or two? Slap his flank, or rake it with something sharp. IRL a horse facing the edge of a cliff will jump off if spooked that way. It's an instinct they can't avoid, it just happens. A Handle Animal or Knowledge Nature should allow you that move, legitimately. And what's the Bull Rush potential of a Horse? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Tanglefoot bags are a bloody pain for the chain fighter, by the way. Ranged Touch attack on the weapon itself and he's effectively disarmed. He can't swing it very well when it's stuck to the ground. (That one's a DM call).</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7081324, member: 6669384"] Since we don't know what spells you have prepared or what gear you may or may not have, it's hard to advise. Still, good ol' Obscuring Mist! Stops charges, and makes reach weapons like his Spiked Chain into non-reach weapons. Allows Withdrawal to work when he's face to face as well, since Attack of Opportunity doesn't happen against concealed opponents. How quickly we forget the lower level spells. :) Bestow Curse may or may not be available to you, but it's very versatile. His Save v a Cause Blindness would make that a joke, but against the Curse of Blindness? Higher level spell, harder to Save. In general the trip specialist is a sucker for ranged attacks, and some of his favorite tactics are avoided with a Tumble check (if you have one). And, since he's standing at a ledge, something (anything) to give him a good push is has all kinds of potential. Does your character have a horse? Do you know how easily a horse is spooked into simply lunging forward a step or two? Slap his flank, or rake it with something sharp. IRL a horse facing the edge of a cliff will jump off if spooked that way. It's an instinct they can't avoid, it just happens. A Handle Animal or Knowledge Nature should allow you that move, legitimately. And what's the Bull Rush potential of a Horse? :) Tanglefoot bags are a bloody pain for the chain fighter, by the way. Ranged Touch attack on the weapon itself and he's effectively disarmed. He can't swing it very well when it's stuck to the ground. (That one's a DM call). [/QUOTE]
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