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<blockquote data-quote="Greenfield" data-source="post: 7082012" data-attributes="member: 6669384"><p>Duration on Shatter is instantaneous. Casting time isn't. His items will probably be magical again by the time you can get the spell off. (Using Dispel to temporarily disenchant an item or items is a 1st Ed thing, and while it may be part of your house rules/home brew, it only suppressed them for a round. )</p><p></p><p>It's too bad Word of Recall isn't available, even with that special token. Leave the field until you're ready for this fight. Air Walk can fill a similar role though. Just be out of his reach for the duration, and do your worst from a distance.</p><p></p><p>Can you pull a 5th level Druid or Sorcerer/Wiz spell with that token? Transmute Rock to Mud, followed by a Dispel, would end the fight very quickly. Turn the ground under his feet to glop, with enough expanse that h can't get out in a round. Then Dispel and leave him locked waist deep in stone. You get two 10x10 areas per caster level, so 40x40 is available. </p><p></p><p>That gives you time to talk him down (better solution for the Cloistered Cleric), or just let the Ranger use him for target practice. It also has a good chance of catching and imprisoning his weapon. You could get in a few licks with Spiritual Weapon while you're at it.</p><p></p><p>Of course, you could go the old Divine Power path and try to match him, toe to toe. He'll probably kill you though. You get a Strength, HP and BAB boost, but he still has the armor and feats.</p><p></p><p>Be aware that, as a Death Knight, he has no CON score, meaning no CON bonus to hit points. So while his hit dice change to D12s, his hit points may well have been reduced. He may or may not be accustomed to that yet.</p><p></p><p>Having looked at Bestow Curse, it isn't what I was thinking. Still, while you can't do any drains on his undead form, a -6 Strength from a Curse would still work, and just take a lot of fire out of his attacks.</p><p></p><p>If he uses any form of summoning of allies (undead or otherwise), remember that Protection from Evil keeps summoned, enchanted or conjured creatures from making contact, so long as you don't attack them. So while he's burning a fairly major power (and a full round) to call them, you can burn a 1st level that shuts his efforts down completely.</p><p></p><p>Bottom line though, he's a combat machine and you aren't. You may just lose.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7082012, member: 6669384"] Duration on Shatter is instantaneous. Casting time isn't. His items will probably be magical again by the time you can get the spell off. (Using Dispel to temporarily disenchant an item or items is a 1st Ed thing, and while it may be part of your house rules/home brew, it only suppressed them for a round. ) It's too bad Word of Recall isn't available, even with that special token. Leave the field until you're ready for this fight. Air Walk can fill a similar role though. Just be out of his reach for the duration, and do your worst from a distance. Can you pull a 5th level Druid or Sorcerer/Wiz spell with that token? Transmute Rock to Mud, followed by a Dispel, would end the fight very quickly. Turn the ground under his feet to glop, with enough expanse that h can't get out in a round. Then Dispel and leave him locked waist deep in stone. You get two 10x10 areas per caster level, so 40x40 is available. That gives you time to talk him down (better solution for the Cloistered Cleric), or just let the Ranger use him for target practice. It also has a good chance of catching and imprisoning his weapon. You could get in a few licks with Spiritual Weapon while you're at it. Of course, you could go the old Divine Power path and try to match him, toe to toe. He'll probably kill you though. You get a Strength, HP and BAB boost, but he still has the armor and feats. Be aware that, as a Death Knight, he has no CON score, meaning no CON bonus to hit points. So while his hit dice change to D12s, his hit points may well have been reduced. He may or may not be accustomed to that yet. Having looked at Bestow Curse, it isn't what I was thinking. Still, while you can't do any drains on his undead form, a -6 Strength from a Curse would still work, and just take a lot of fire out of his attacks. If he uses any form of summoning of allies (undead or otherwise), remember that Protection from Evil keeps summoned, enchanted or conjured creatures from making contact, so long as you don't attack them. So while he's burning a fairly major power (and a full round) to call them, you can burn a 1st level that shuts his efforts down completely. Bottom line though, he's a combat machine and you aren't. You may just lose. [/QUOTE]
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