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<blockquote data-quote="baradtgnome" data-source="post: 1320571" data-attributes="member: 2722"><p>In our very early gaming my first character died while the party was paralyzed with fear over what to do (I had significant time invested in this character). Those paralyzed included some alleged LG fearless types who were not living up to their reputation/alignment. So the next character I brought in was CN, and looked after himself since the party was certainly not going to do so. Well, he was effective in doing his part gathering treasure and supporting the group during adventuring, but between those times he became disruptive. A trickster and greedy, he created situations that started to pit party members against each other and the whole environment changed to one of distrust. Our DM let me continue without warning or concern. It started to become obvious to me that the other players in the party started to take it personal, though because of how I had played it they were not sure that it was me.</p><p></p><p>I withdrew that character temporarily, and let the cloud lift from the group. As the alternate DM of this group, I always watched the game from both perspectives so I could learn to make my game better. Some peoples groups could probably handle in game character surreptitous and malevolent activity, I decided this one could not. From there forward in my game I have forbidden characters to play evil alignments. Our game is much happier for it. Any characters I have with any selfish or unsavory streaks makes sure they point those impulses outside the immediate party. It still creates some party tension when characters do things other party members dissaprove of, but at least they all know they are safe with each other. Why would you adventure with someone who you didn't trust? You'd kick them out, wouldn't you?</p><p></p><p>I nod my head to those fine roleplayers who can handle it, we can't. And as a GM I always feel guilty when I kill a character! So I know how you feel. Set firm ground rules that you will adhere to before you start the next session.</p></blockquote><p></p>
[QUOTE="baradtgnome, post: 1320571, member: 2722"] In our very early gaming my first character died while the party was paralyzed with fear over what to do (I had significant time invested in this character). Those paralyzed included some alleged LG fearless types who were not living up to their reputation/alignment. So the next character I brought in was CN, and looked after himself since the party was certainly not going to do so. Well, he was effective in doing his part gathering treasure and supporting the group during adventuring, but between those times he became disruptive. A trickster and greedy, he created situations that started to pit party members against each other and the whole environment changed to one of distrust. Our DM let me continue without warning or concern. It started to become obvious to me that the other players in the party started to take it personal, though because of how I had played it they were not sure that it was me. I withdrew that character temporarily, and let the cloud lift from the group. As the alternate DM of this group, I always watched the game from both perspectives so I could learn to make my game better. Some peoples groups could probably handle in game character surreptitous and malevolent activity, I decided this one could not. From there forward in my game I have forbidden characters to play evil alignments. Our game is much happier for it. Any characters I have with any selfish or unsavory streaks makes sure they point those impulses outside the immediate party. It still creates some party tension when characters do things other party members dissaprove of, but at least they all know they are safe with each other. Why would you adventure with someone who you didn't trust? You'd kick them out, wouldn't you? I nod my head to those fine roleplayers who can handle it, we can't. And as a GM I always feel guilty when I kill a character! So I know how you feel. Set firm ground rules that you will adhere to before you start the next session. [/QUOTE]
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