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<blockquote data-quote="JacktheRabbit" data-source="post: 1322142" data-attributes="member: 525"><p>Sounds more like you have a player who doesnt give two craps about their character really. He designed his character with one thing in mind and the characters personality and background was not it. So when you threw the characters for a loop he decided that the easiest solution was to kill himself and the rest of the party so that he could draw up a new character and not have to deal with what you as the DM had done.</p><p></p><p>I have had players like this before. My solution is simple. I tell them in front of everyone that my campaign is not a revolving door for his character concept of the week approach to gaming. If I feel he kills his character off on a regular basis just out of boredom his replacement characters will either: start out a level lower than the last character, or start out with 3/4th the money of their level, or be 2 points lower than the last character in point but, or any combination of the three.</p><p></p><p>If a player continues to refuse to care about their character I will ask them to stop playing. If the don't care then it limits things greatly. You cannot threaten the characters family cause players like this always have characters who hate their family or are orphans. You cannot get them to surrender or retreat in battle since their characters always fight to the death. Basically you cannot do anything but line up bigger and bigger monsters in front of them and pass out loot. If I wanted to do that I would save myself the effort and tell everyone we are just going to play networked Diablo.</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 1322142, member: 525"] Sounds more like you have a player who doesnt give two craps about their character really. He designed his character with one thing in mind and the characters personality and background was not it. So when you threw the characters for a loop he decided that the easiest solution was to kill himself and the rest of the party so that he could draw up a new character and not have to deal with what you as the DM had done. I have had players like this before. My solution is simple. I tell them in front of everyone that my campaign is not a revolving door for his character concept of the week approach to gaming. If I feel he kills his character off on a regular basis just out of boredom his replacement characters will either: start out a level lower than the last character, or start out with 3/4th the money of their level, or be 2 points lower than the last character in point but, or any combination of the three. If a player continues to refuse to care about their character I will ask them to stop playing. If the don't care then it limits things greatly. You cannot threaten the characters family cause players like this always have characters who hate their family or are orphans. You cannot get them to surrender or retreat in battle since their characters always fight to the death. Basically you cannot do anything but line up bigger and bigger monsters in front of them and pass out loot. If I wanted to do that I would save myself the effort and tell everyone we are just going to play networked Diablo. [/QUOTE]
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