Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Player vs Plot - DM responsibilities
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6335582" data-attributes="member: 4937"><p>Pouring exhaustively on the details of the problem is probably the best approach to resolving it. </p><p></p><p>Ultimately this is a negotiation between two parties with a vested interest. The reason that negotiation can break down can either turn out to be a big picture problem or it can turn out to be something minor. The most important step in resolving the negotiation is figuring out exactly what is the sticking point. Often the two sides perceive the sticking point as being different than it actually is. So one side never proposes a big picture alternative because they are focused on the wrong small detail, while the other side never realizes that a small detail alternative is available because they think that the other side is objecting to the big picture.</p><p></p><p>To keep with my own example, a player might ask me if they can have in their backstory that the goddess Philotia is their past lover, and have me say, "No." And the player might conclude that this is because I'm unwilling to accept the backstory of a past divine lover, when in fact the problem could be that Philotia is chaste. If they then propose Aynwen as a past lover, and have me say "No.", they might not realize that the problem is that Aynwen is (probably surprisingly considering her dominion and the typical sterotypes of a goddess of romantic love) monogamous and in eternal mutually faithful relationship with the god Lado. The important point for me as a DM is to realize that in fact the player isn't committed to the plot point 'Philotia' (which I might first assume), but to the idea of a divine lover, which would allow me to propose the cosmologically acceptable alternative Showna (among others). Once I know what the sticking point is, then we can negotiate an agreement which mechanically probably involves doing something like taking Mentor (Showna), Divine Favor, and possibly Major Enemy (Showna) and figuring out what additional disadvantages you need to take to pay for all of that.</p><p></p><p>And some times the sticking points are mechanical, which if they are reasonable might mean me smithing new rules on the fly or perhaps just saying, "No, I can't allow that because it means not enough spot light sharing." Or it might mean me saying, "Ok, so you want to be a guy that rides dinosaurs and shoots lasers out of his eyes. What you want is possible, but not as backstory. Your free to pursue that dream in forestory, but understand that full gratification might not ever arrive or be a long time in coming. The best I can do for you is give you some tips about where you can start to make it easier to achieve those goals in the long run."</p><p></p><p>Fundamentally, it's negotiation between two people with their own feelings, hangups, aspirations, and needs. You can't expect the details to not matter.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6335582, member: 4937"] Pouring exhaustively on the details of the problem is probably the best approach to resolving it. Ultimately this is a negotiation between two parties with a vested interest. The reason that negotiation can break down can either turn out to be a big picture problem or it can turn out to be something minor. The most important step in resolving the negotiation is figuring out exactly what is the sticking point. Often the two sides perceive the sticking point as being different than it actually is. So one side never proposes a big picture alternative because they are focused on the wrong small detail, while the other side never realizes that a small detail alternative is available because they think that the other side is objecting to the big picture. To keep with my own example, a player might ask me if they can have in their backstory that the goddess Philotia is their past lover, and have me say, "No." And the player might conclude that this is because I'm unwilling to accept the backstory of a past divine lover, when in fact the problem could be that Philotia is chaste. If they then propose Aynwen as a past lover, and have me say "No.", they might not realize that the problem is that Aynwen is (probably surprisingly considering her dominion and the typical sterotypes of a goddess of romantic love) monogamous and in eternal mutually faithful relationship with the god Lado. The important point for me as a DM is to realize that in fact the player isn't committed to the plot point 'Philotia' (which I might first assume), but to the idea of a divine lover, which would allow me to propose the cosmologically acceptable alternative Showna (among others). Once I know what the sticking point is, then we can negotiate an agreement which mechanically probably involves doing something like taking Mentor (Showna), Divine Favor, and possibly Major Enemy (Showna) and figuring out what additional disadvantages you need to take to pay for all of that. And some times the sticking points are mechanical, which if they are reasonable might mean me smithing new rules on the fly or perhaps just saying, "No, I can't allow that because it means not enough spot light sharing." Or it might mean me saying, "Ok, so you want to be a guy that rides dinosaurs and shoots lasers out of his eyes. What you want is possible, but not as backstory. Your free to pursue that dream in forestory, but understand that full gratification might not ever arrive or be a long time in coming. The best I can do for you is give you some tips about where you can start to make it easier to achieve those goals in the long run." Fundamentally, it's negotiation between two people with their own feelings, hangups, aspirations, and needs. You can't expect the details to not matter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Player vs Plot - DM responsibilities
Top