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General Tabletop Discussion
*Pathfinder & Starfinder
Player vs Plot - DM responsibilities
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<blockquote data-quote="Lanefan" data-source="post: 6336106" data-attributes="member: 29398"><p>It comes down simply to one player (or character) trying to be bigger than the game.</p><p></p><p>For the game to succeed this must never happen.*</p><p></p><p>* - exception: a one-player game, in which case anything goes because that one player *is* the game.</p><p></p><p>It's a playstyle thing too - sometimes my characters have long-term goals (whether realistic or not) in full as-player knowledge that not only might those goals never be met, but that I might never even get close. Other times my character's only goal of any kind might be - on an ongoing basis - to just win the next battle it fights. And in any case I know that I-as-player have very little if any input into the game-world's overarching storyline; for example if it's year 1055 right now and the DM has pre-plotted a world-altering cataclysm for the first day of 1056, I'm just going to have to make the best of it on and after the second day of 1056. That doesn't give me-as-player any right to know ahead of time the cataclysm is coming if my characters have no valid reason to know.</p><p></p><p>What we-as-players can do is to write our own story and history against the backdrop of the world and the bigger tale there writ.</p><p></p><p>Lan-"and that's enough philosophy for tonight"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6336106, member: 29398"] It comes down simply to one player (or character) trying to be bigger than the game. For the game to succeed this must never happen.* * - exception: a one-player game, in which case anything goes because that one player *is* the game. It's a playstyle thing too - sometimes my characters have long-term goals (whether realistic or not) in full as-player knowledge that not only might those goals never be met, but that I might never even get close. Other times my character's only goal of any kind might be - on an ongoing basis - to just win the next battle it fights. And in any case I know that I-as-player have very little if any input into the game-world's overarching storyline; for example if it's year 1055 right now and the DM has pre-plotted a world-altering cataclysm for the first day of 1056, I'm just going to have to make the best of it on and after the second day of 1056. That doesn't give me-as-player any right to know ahead of time the cataclysm is coming if my characters have no valid reason to know. What we-as-players can do is to write our own story and history against the backdrop of the world and the bigger tale there writ. Lan-"and that's enough philosophy for tonight"-efan [/QUOTE]
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