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General Tabletop Discussion
*Pathfinder & Starfinder
Player vs Plot - DM responsibilities
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<blockquote data-quote="steenan" data-source="post: 6336165" data-attributes="member: 23240"><p>I'm happy when my players come up with ambitious plans and big motivations as a part of character creation. If anything, it's the passive players that give me trouble because they give me nothing to hook them in and I have to work hard to give them some spotlight.</p><p></p><p>Player plans never come into conflict with "my plot", because there is no pre-planned plot. I weave the campaign from the threads my players give me. </p><p></p><p>This does not mean that whatever a player plans for their character will succeed. But it means that pursuing this goal will be a big thing in the campaign, something that will get a lot of focus. No hidden assumptions or random situation that the player can't predict will make achieving the goal impossible. </p><p></p><p>But I will put challenges on the PC's path. They may fail. They may have to make a hard choice. Maybe, at some point, they will decide that what they're trying to achieve is not worth the cost. But, unless the goal does not fit the setting and genre (which I make clear before play begins), the player will get a fair chance to achieve it.</p></blockquote><p></p>
[QUOTE="steenan, post: 6336165, member: 23240"] I'm happy when my players come up with ambitious plans and big motivations as a part of character creation. If anything, it's the passive players that give me trouble because they give me nothing to hook them in and I have to work hard to give them some spotlight. Player plans never come into conflict with "my plot", because there is no pre-planned plot. I weave the campaign from the threads my players give me. This does not mean that whatever a player plans for their character will succeed. But it means that pursuing this goal will be a big thing in the campaign, something that will get a lot of focus. No hidden assumptions or random situation that the player can't predict will make achieving the goal impossible. But I will put challenges on the PC's path. They may fail. They may have to make a hard choice. Maybe, at some point, they will decide that what they're trying to achieve is not worth the cost. But, unless the goal does not fit the setting and genre (which I make clear before play begins), the player will get a fair chance to achieve it. [/QUOTE]
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Player vs Plot - DM responsibilities
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