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General Tabletop Discussion
*Pathfinder & Starfinder
Player vs Plot - DM responsibilities
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<blockquote data-quote="Dungeoneer" data-source="post: 6336463" data-attributes="member: 91777"><p>Well this scenario is extremely vague, so it's hard to generalize about. Does this mean that some huge disaster is going to happen part way through the campaign that will Change Everything? For example, the player wants to become a dragon but all the world's dragons are going to be destroyed?</p><p></p><p>Or is this more specific? Maybe the player envisions his character rising through the ranks of the thieves guild, but the DM plans to have the thieves guild subverted by devils.</p><p></p><p>Or is this the bait-and-switch that others were talking about, where you start out, say, with a city intrigue plot and then all of a sudden the party is sucked down into the underdark and it becomes a survive-and-explore plot?</p><p></p><p>Those are three very different scenarios and I'm sure others could think of more. </p><p></p><p></p><p>You mention 'constant failure'. This applies that the player's goals won't just be frustrated down the road, but from almost the beginning. That certainly spells big trouble within your play group. </p><p></p><p>I think some kind of allowance needs to be made for the player, almost certainly.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6336463, member: 91777"] Well this scenario is extremely vague, so it's hard to generalize about. Does this mean that some huge disaster is going to happen part way through the campaign that will Change Everything? For example, the player wants to become a dragon but all the world's dragons are going to be destroyed? Or is this more specific? Maybe the player envisions his character rising through the ranks of the thieves guild, but the DM plans to have the thieves guild subverted by devils. Or is this the bait-and-switch that others were talking about, where you start out, say, with a city intrigue plot and then all of a sudden the party is sucked down into the underdark and it becomes a survive-and-explore plot? Those are three very different scenarios and I'm sure others could think of more. You mention 'constant failure'. This applies that the player's goals won't just be frustrated down the road, but from almost the beginning. That certainly spells big trouble within your play group. I think some kind of allowance needs to be made for the player, almost certainly. [/QUOTE]
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Player vs Plot - DM responsibilities
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