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General Tabletop Discussion
*Pathfinder & Starfinder
Player vs Plot - DM responsibilities
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<blockquote data-quote="Aenghus" data-source="post: 6336488" data-attributes="member: 2656"><p>Like I said there were various examples inspiring my original post. I'll through out a few.</p><p></p><p>One was the potentially irreconcilable differences visible in the current paladin thread, haunted by all the terrible situations involving paladin play that have happened over the years.</p><p></p><p>Another was a game I wasn't in, which was ostensibly a fairly standard fantasy universe where the players were a mix of experienced and new players. A major plot point was the socially and politically powerful monotheism of the players country that a number of the players were associated with, though the new players avoided. There was a major twist when the players found out they were on a generation starship and the religion's god was the AI operating the starship. As it happened the experienced players dealt better with the reveal than the atheistic new players. The game ended shortly after the reveal, by design. </p><p></p><p>I know I would have hated the above reveal a lot.</p><p></p><p>My hypothetical example is of another ostensibly conventional fantasy game, with magic and religions. One player is inspired by a tiny footnote about an imprisoned good deity and the remains of the cult associated with him and wants to play a PC who revives the cult, regain their magic and ultimately attempt to free the god.</p><p></p><p>Unfortunately, the referee doesn't particularly like religion and has decided the gods are all dead and gone, and the remaining clergy are mostly charlatans, some of the higher ups being in a secret conspiracy to conceal the secret and retain power, using corrupt magic to do so.</p><p></p><p>The referee knows this player is like a dog with a bone, and with this PC would try to interact with this setting element long before he or his party can survive the consequences. Also the player is inspired by this fantasy religion and isn't willing to drop it with this character. And it's not something the referee wants the game to revolve around, especially with the eventual reveal, which he doesn;t think the player will take well.</p><p></p><p>(I know I am deliberately creating irreconcilable differences in this example, but these issues sometimes arise).</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6336488, member: 2656"] Like I said there were various examples inspiring my original post. I'll through out a few. One was the potentially irreconcilable differences visible in the current paladin thread, haunted by all the terrible situations involving paladin play that have happened over the years. Another was a game I wasn't in, which was ostensibly a fairly standard fantasy universe where the players were a mix of experienced and new players. A major plot point was the socially and politically powerful monotheism of the players country that a number of the players were associated with, though the new players avoided. There was a major twist when the players found out they were on a generation starship and the religion's god was the AI operating the starship. As it happened the experienced players dealt better with the reveal than the atheistic new players. The game ended shortly after the reveal, by design. I know I would have hated the above reveal a lot. My hypothetical example is of another ostensibly conventional fantasy game, with magic and religions. One player is inspired by a tiny footnote about an imprisoned good deity and the remains of the cult associated with him and wants to play a PC who revives the cult, regain their magic and ultimately attempt to free the god. Unfortunately, the referee doesn't particularly like religion and has decided the gods are all dead and gone, and the remaining clergy are mostly charlatans, some of the higher ups being in a secret conspiracy to conceal the secret and retain power, using corrupt magic to do so. The referee knows this player is like a dog with a bone, and with this PC would try to interact with this setting element long before he or his party can survive the consequences. Also the player is inspired by this fantasy religion and isn't willing to drop it with this character. And it's not something the referee wants the game to revolve around, especially with the eventual reveal, which he doesn;t think the player will take well. (I know I am deliberately creating irreconcilable differences in this example, but these issues sometimes arise). [/QUOTE]
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