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General Tabletop Discussion
*Pathfinder & Starfinder
Player vs Plot - DM responsibilities
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<blockquote data-quote="ThirdWizard" data-source="post: 6337575" data-attributes="member: 12037"><p>Wow, I've never run into anything like that before! I'll consider myself lucky.</p><p></p><p>Once, I had a bunch of players who didn't put anything into the game, and one player who had tons of goals and ambitions. That player basically ran the game. Then, at one point, I introduced a plotline for an NPC to remove him from play for a little while. All the players, except the one who always had motivations for me, wanted to follow that NPC and go adventuring with him on his quest to regain his family inheritance from a great white dragon in the north. I basically sabotaged their idea. My reasoning at the time was that that one player put so much in the game that he should be rewarded by having more input into steering the game. They went right back to putting nothing into the game.</p><p></p><p>Looking back, I think that was a terrible mistake. I basically sabotaged my own game. It was the first time these people had actually wanted anything. This was my opportunity to show them that they could have input into the game and try and help encourage more input. Instead, I showed them that they should just follow along. They weren't great players, but I had the opportunity to perhaps increase their interaction the game. I still beat myself up about that.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6337575, member: 12037"] Wow, I've never run into anything like that before! I'll consider myself lucky. Once, I had a bunch of players who didn't put anything into the game, and one player who had tons of goals and ambitions. That player basically ran the game. Then, at one point, I introduced a plotline for an NPC to remove him from play for a little while. All the players, except the one who always had motivations for me, wanted to follow that NPC and go adventuring with him on his quest to regain his family inheritance from a great white dragon in the north. I basically sabotaged their idea. My reasoning at the time was that that one player put so much in the game that he should be rewarded by having more input into steering the game. They went right back to putting nothing into the game. Looking back, I think that was a terrible mistake. I basically sabotaged my own game. It was the first time these people had actually wanted anything. This was my opportunity to show them that they could have input into the game and try and help encourage more input. Instead, I showed them that they should just follow along. They weren't great players, but I had the opportunity to perhaps increase their interaction the game. I still beat myself up about that. [/QUOTE]
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Player vs Plot - DM responsibilities
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